PlayerUnknown Explains PUBG 1.0 Delays

A twitter exchange led to PlayerUnknown himself sharing why 1.0 is behind schedule.

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A couple days ago we reported that you'd be able to test out vaulting and climbing in the test servers for PUBG next week. The breakdown of the upcoming changes included a lot of information, but a recent twitter exchange has given us a bit more insight on the 1.0 delays.

The conversation started when Lirik, a Twitch streamer, voiced his frustration with PUBG. He called it "stale and boring" and even went as far as to call it "DayZ all over again", which refers to the usual series of events that ends with a highly popular game not getting dev support for its many issues despite the high sales. PlayerUnknown took issue with the statements and responded democratically:

He went on to explain that the engine update created a bunch of new bugs and issues, delaying the push to live servers for testing. He still says 1.0 is coming "later this year" though, so hopefully, PlayerUnknown and PUBG Corp will be able to iron out the problems sooner rather than later.

Charles Singletary Jr keeps the updates flowing as the News Editor, breaking stories while investigating the biggest topics in gaming and technology. He's pretty active on Twitter, so feel free to reach out to him @The_CSJR. Got a hot tip? Email him at Charles.Singletary@Shacknews.com.

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From The Chatty

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    October 26, 2017 10:30 AM

    Charles Singletary posted a new article, PlayerUnknown Explains PUBG 1.0 Delays

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      October 26, 2017 10:38 AM

      Really looking forward to vaulting and the new map. I guess at least vaulting is live on test servers?

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        October 26, 2017 11:05 AM

        Not yet. Early November I think.

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        October 26, 2017 2:49 PM

        I'm hoping that desert map has Sicario vibe.

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      October 26, 2017 11:13 AM

      i've been running into lots of hackers recently, like every third game.

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        October 26, 2017 1:04 PM

        I had been wondering why hacking had gotten so prevalent relative to the first couple months of the game's release, and I didn't even think of the financial incentive present. Hackers can get a ton of kills > BP > Crates before getting banned, then unlock the crates and sell the merchandise on the marketplace, more than recouping the cost of the game if they're lucky. I hope that Bluehole can get a handle on this stuff.

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          October 26, 2017 2:08 PM

          They need to say fuck it and crank up the drop rate on rare items to flood the market they come down in price, then hackers and farmers might be put out of business because the time investment is no longer worth it. It's ridiculous that people are selling anything for $200+ on the market still.

          No stupid cosmetics should cost anyone more than a few bucks in that game. The game is going to be completely ruined if it continues because of assholes trying to turn a profit on worthless digital clothing and accessories.