Prey Plays Better on PlayStation 4 with New Patch

After a new patch is applied, the game gives you more of what you Prey for.


A new update for Prey has arrived on multiple platforms, addressing a wide range of bugs and general issues. On the PlayStation 4 in particular, version 1.05 of the game has been tweaked to address screen-tearing and stuttering, two issues players had complained about since launch.

First released on PlayStation 4 on May 5, 2017, Prey received favorable coverage but also has had to grapple with a variety of concerning glitches. The new fixes should push the game closer to what the developers always intended for it to be.

It makes for a rather lengthy read, but here’s a detailed list of the adjustments, tweaks, and fixes you should expect from update 1.05:

  • [PS4 only] Fixes to address screen-tearing/stuttering.
  • Player can no longer become blocked from rebooting Power Plant for the Reboot mission after killing the Technopath in Life Support.
  • Added weapon malfunction text for when weapons jam.
  • Fixed crash when mimicking bass guitar in the Yellow Tulip.
  • Extra items gained through passive neuromods, such as organs and tumors from Necropsy or spare parts through Dismantle, will now properly stack in the player's inventory automatically.
  • Loading a save from a previous version of the game will no longer remove all quests and inventory, or break the HUD.
  • Fix for some AI-related crashes.
  • Various combat tweaks/fixes for mimics.
  • Opening the TranScribe will no longer disrupt FoV settings.
  • The light on top of a turret will no longer become detached when the player jumps and glides while holding it.
  • Approaching areas with Coral should no longer cause the client to stutter and eventually freeze.
  • Operator corpses from saves made on previous builds will no longer cause performance issues.
  • Repair II and III increase efficiency with suit patch kits. Reduced suit damage from enemies on easy and normal difficulty.
  • Increased wrench range and strength of melee aim assist. Wrench now always staggers mimics (interrupts attacks). Mimics stand further back to prevent players having to look down too much.
  • Stun Gun now tells the player when a target is out of its effective range. Weapons will display "Weapon Offline" when disabled by EMP.
  • Hepatocytic Amp S-m186 chipset now properly only removes the negative effects of the "Drunk" debuff
  • Player will now spawn in the correct location when traveling from Shuttle Bay to other locations.
  • Fixed rare crash when level transitioning to Life Support.
  • Reployers no longer lose collision when recycling them, and then loading a save where they were present.
  • Player can no longer bypass ceiling collision by mantling GLOO.
  • Danielle now voices the correct response to the player's actions with the Cook during the endgame sequence.
  • The fabricated coral detector chipset and the quest-given chipset now both function correctly to scan the coral when installed
  • Fix for rare freeze/crash when in combat with Phantoms.
  • The Luther Glass quest will no longer incorrectly complete and fail after the player has already completed the quest in Trauma Center.
  • Lights are no longer sometimes incorrectly on when the player enters the Cargo Bay for the first time
  • Igwe will no longer be found in Cargo Bay when the "meet January" call is triggered.
  • Mimic's wall jump attack animation is cancelled if they are stunned.
  • Treasure Hunt now lists an objective and marker to return to Abigail's workstation once all the maps are investigated.
  • The nightmare in the Arboretum is now able to get into the greenhouse and use ranged attacks on the player from the doorway.
  • Turrets can now be hacked properly if they've been previously controlled by the Technopath.
  • If the player manages to fully GLOO the greater mimic while it is in mid-lunge toward the player's face, the facegrab animation will no longer play and trap the player.
  • Hitting a stunned Phantom with the wrench no longer breaks their animations
  • Raised phantoms and operators will no longer become hostile to the player when attaching grenades to them.
  • Various crash fixes
  • Various text fixes.

Prey was developed by Arkane Studios, a reimagining of the 2006 title published by 2K Games and created by Human Head Studios. Fans waited a long time for that follow-up, and it’s a shame it arrived in the state it did, but players should still be able to have a lot of fun with it, especially now that so many of those initial bugs have been addressed. Are you planning to give Prey a chance?

Contributing Editor
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From The Chatty
  • reply
    August 4, 2017 6:18 PM

    Jason Venter posted a new article, Prey Plays Better on PlayStation 4 with New Patch

    • reply
      August 4, 2017 6:22 PM

      I may give this a shot now. It played so bad on PS4 for months

      • reply
        August 4, 2017 6:49 PM

        I've seen it offered on some pretty substantial sales lately, and with a lot of the initial issues now cleaned away, it's a lot more tempting now than it was at launch.

    • reply
      August 4, 2017 7:21 PM

      I've got so much to play in August, no way am I buying Prey yet, but I'm glad to hear it's running better now. I don't want to miss it.

    • reply
      August 4, 2017 9:45 PM

      I'm stoked. I tried to grab it here in China but it wasn't imported yet. This month I can buy one vidyagane and I'm itchin for it to be Prey. Loved the demo. Hopefully this patch smooths some things out.

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