UPDATE: GTA 6 Falsely Listed On Motion Capture Artist's Resume

He's done work on Red Dead Redemption 2 as well.

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Update: Turns out the resume was faked. PCGamesN reached out to the motion capture actor Tim Neff and said that not only does he have no clue where that resume page came from, he hasn't worked on anything Rockstar related since GTA V.

Original Story: Neogaf user chadskin spotted an interesting addition to a motion capture actor's resume with Grand Theft Auto 6 being listed alongside his work on Red Dead Redemption 2. He added that it "suggests they're making good progress as mocap work is usually done in the latter stages of development" though we can not confirm that at this time. 

Grand Theft Auto 5, at this current moment, seems like the game that just will not die and more online content continues to be added regularly while the online community remains fairly active (it was only just overtaken for concurrent players by PUBG earlier this month). 

We're reaching out to Rockstar for a statement on this and will update the story as more information is made available.

For the time being, here's everything we know about Red Dead Redemption 2 which is due for release in Spring 2018.

Charles Singletary Jr keeps the updates flowing as the News Editor, breaking stories while investigating the biggest topics in gaming and technology. He's pretty active on Twitter, so feel free to reach out to him @The_CSJR. Got a hot tip? Email him at Charles.Singletary@Shacknews.com.

From The Chatty

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    July 27, 2017 8:33 AM

    Charles Singletary posted a new article, Grand Theft Auto 6 Listed On Motion Capture Artist's Resume

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      July 27, 2017 8:56 AM

      I'm interested to see what this game will do without the constraints of being designed to run on the 360/PS3.

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        July 27, 2017 9:05 AM

        Their engine is pretty amazing, I think they've done an astounding job with how it scaled from 360/PS3 to XB1/PS4 and then uber-tier PCs. Both in visual quality but also framerate.

        I think they simply did the right work at the low level to make this happen, implementing the right level of detail systems everywhere together with lots of tuning to find out how to push things, probably a lot of back and forth with artists to deal with localized performance problems.

        I have little doubt they'll continue to be able to scale from low to high end hardware. It seems their engine devs won some important battles along the way to do things right and it has paid huge dividends.

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        July 27, 2017 1:38 PM

        If only they would not have the constraints of the original xbone and PS4.

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        July 27, 2017 1:39 PM

        I'm still blown away what they created with GTAV.

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      July 27, 2017 9:49 AM

      ooh god yessss i need a new GTA game

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      July 27, 2017 9:56 AM

      I hope the next one is more silly , arcady like #4 was.

      Also I hope it's a 100% new location, not a rehashed New York or LA

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      July 27, 2017 1:39 PM

      Already being denied as fake.