E3 2017: Bloodstained Gameplay Interview With Koji Igarashi

The spiritual successor to Castlevania: Symphony of the Night is coming to Nintendo Switch.


Bloodstained: Ritual of the Night generated quite a bit of interest in its successful Kickstarter as a spiritual successor of Castlevania: Symphony of the Knight. The game was originally planned for Wii U, but is now instead coming to Nintendo Switch sometime in the first half of 2018. Koji Igarashi stopped by to talk about the 2D platformer, progress on the game and how it carries on where Castlevania left off.

Check out the full Interview below:

For more videos, including gameplay and interviews, visit the Shacknews and GamerHub.tv YouTube channels. 

You can also find all of our videos from E3 2017 on our Shack @ E3 2017 YouTube Playlist.

From The Chatty
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    June 16, 2017 11:50 AM

    Shack Staff posted a new article, E3 2017: Bloodstained Interview With Koji Igarashi

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      June 16, 2017 3:57 PM

      Thanks for this interview, good to hear from their perspective what they're going for on this one

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        June 16, 2017 4:01 PM

        The footage there looks pretty nice, I think they've done a good job of translating this to a modern 3D/2D hybrid. I'm hoping that the environmental art and graphics really stress the differences between the areas, it seems like that could be difficult to translate into 3D. You know, I wonder if it would be beneficial to use some form of (light, not overwhelming) cel shading here.

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          June 16, 2017 5:56 PM

          I'm really not a fan of the 2.5D sidescroller presentation, but this does look like it works better than most, wish they were doing more with light and shadow, though. Everything I've seen has looked kinda overbright. But as long as the control are solid I'll be fine with it. If it's the only way I can play another IGA Castlevania then so be it.

          As for cel shading, the main character and enemies definitely look like they have some outline to make them pop a bit more.

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      June 16, 2017 5:17 PM

      Can't wait! Glad it's coming to Vita.

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      June 17, 2017 2:51 AM

      Character and enemy art looks fantastic.

      The backgrounds and environments look terrible. It looks like My First Unity Game.

      Effects could use some work, too.

      But its a 2018 release, so they have plenty of time! I hope they can pull off a successful new IP!

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      June 17, 2017 6:16 AM

      Nice interview! About the game itself, as it is shown... I'm not feeling it. I've played through the GBA and DS Igavanias countless times and I love them, but something about 2.5D makes the game feel cheap-ish? The artwork doesn't feel cohesively put together.

      In the same vein, games with art direction I liked: Guacamelee, which was a flat, Flash-like game with responsive controls and great sense of scale. The vector artwork let them zoom out against big bosses and get in close for some other areas.

      The recent Wonder Boy Dragon's Trap by Lizardcube has beautiful hand drawn art and unmatched fluidity. I've never seen anything like it. The later Rayman games are similar I think but I never got into those.

      Dragon's Crown, Muramasa, Odin's Sphere by Vanillaware. 2D games rendered in 3D? Their games have a fantastic paper theater quality to them.

      I don't mind 3D but it's gotta have a unique style. Anything generic looks bland and underdeveloped. Like there's a certain level of intricacy expected from 3D that a flat shade makes it look like a PS1 game, a rough texture makes it look like a PS2 game.

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