E3 2017: Metroid: Samus Returns Reimagines Metroid 2 for 3DS

A split between 2D and 3D gameplay, Metroid: Samus Returns will roll (via morph ball) onto your 3DS this fall.    

11

During its Treehouse Live stream, Nintendo offhandedly dropped a trailer for Metroid: Samus Returns, a reimagining of Metroid 2, a Game Boy title, for the 3DS family of handhelds. Metroid: Samus Returns appears to be played predominantly in 2D, switching to 3D for cinematic-style moves.

The game is being developed by MercurySteam, developer of Castlevania: Lord of Shadows. Metroid: Return of Samus will arrive on 3DS on September 15.

Nintendo is answering the years-long call for new, canonical Metroid games in a big way. Earlier today on its Direct presentation for E3, the company showed a logo for Metroid Prime 4. The game is in development for Switch, though it’s too early for a concrete release date. A 2018 release seems likely, given that Nintendo has stacked the 2017 release calendar with Super Mario Odyssey this fall, Zelda: Breath of the Wild earlier this spring, and myriad other games throughout the year.

Long Reads Editor
From The Chatty
  • reply
    June 13, 2017 10:22 AM

    David Craddock posted a new article, E3 2017: Metroid: Samus Returns Reimagines Metroid 2 for 3DS

    • reply
      June 13, 2017 10:25 AM

      I'm unfamiliar with Metroid 2, what does reimagining mean here? Is the game 100% new but inspired by 2 or like an HD remake with some new mechanics or?

      • reply
        June 13, 2017 10:27 AM

        I'm looking at the footage right now, looks like it's following the Metroid 2 story but is otherwise new. They've already showed new locations, enemies, and powerups.

        • reply
          June 13, 2017 10:30 AM

          Yeah, I imagine the map would have to be bigger to feel more modern.

        • reply
          June 13, 2017 10:37 AM

          This is likely close to the mark. Metroid 2 was good (it was my first Metroid game), but it also severly limited due to the Game Boy hardware. Character sprites were huge, environments were small. The game world was cordoned off by lava that you drained by killing Metroids, but one reason the world was gated was--if memory serves--it was too large for the Game Boy to load all at once.

          It was a weird game, but the black sheep of the series. Nintendo could take its basic premise and do virtually anything new, and it would still qualify as "a reimagining/remake of Metroid 2." After all, remakes are different from remasters in that the latter is a new coat of paint, while the former could entail a total retooling of that known thing.

          • reply
            June 13, 2017 10:40 AM

            They showed a giant thing that could very well include the lava draining mechanic, but I believe the world itself is quite different besides that.

          • reply
            June 13, 2017 1:44 PM

            Yep. I love the premise of Metroid 2 (Metroid 1, 2 and Super is a masterpiece in atmospheric storytelling imo), but the game itself was lacking in many ways due to the system it was put on. While I do wish it was on Switch, i'm sure this was in development for a while, and i'll definitely play it when it comes out.

            Also, Metroid 2 music was surprisingly good for the Game Boy. I wanna see how they remaster some of those tracks (AM2R's remastered tracks sounded great).

      • reply
        June 13, 2017 10:28 AM

        Looks like a remake of Metroid 2 (GB) with new 3D backgrounds and models, new abilities, and who else knows? Probably some Amiibo stuff to be announced later.

      • reply
        June 13, 2017 10:43 AM

        If it's like Metroid: Zero Mission (reimagining of Metroid 1 for the GBA) then it follows the plot (to the extent anyone cares) and uses several recognizable elements but adds a lot of things modern games have and is generally easier to play (Zero Mission added save rooms that refilled your health, for one, that alone made it a lot easier than Metroid 1)

        Metroid 1 was NES, Metroid 2 was Game Boy (as in original broccoli green screen), Super Metroid (aka Metroid 3 per the opening screen) was SNES. Mainly due to the tiny screen size of the Game Boy, Metroid 2 has been maligned for many years, most people vastly prefer the NES and SNES games. This is why Metroid 2 remakes were a big thing, most of which were never finished save for AM2R (which is A Metroid 2 Remake or Another Metroid 2 Remake depending on who you believe).

        • reply
          June 13, 2017 1:46 PM

          They said that there'll be travel points, so yea, they're definitely adding modern elements. Even moreso than Zero Mission.

        • reply
          June 13, 2017 1:50 PM

          It's not just the screen size. The game is rough to go back to. Gameplay, soundtrack...it's all rough.

          There's a ton of good ideas or series firsts there, too - I'm not suggesting it's without merit - but the hardware limitations of being an early gameboy game really did hurt it.

    • reply
      June 13, 2017 10:40 AM

      awesome!! no surprise they killed that fan remake of this earlier in the year.

      • reply
        June 13, 2017 11:00 AM

        They would have done that anyway. It's how you protect your IP. I always get it wrong if it's copyright or trademark but anyway they couldn't let it stand.

        What's surprising is they saw it coming for years and didn't shut it down until after it was released.

      • reply
        June 13, 2017 2:56 PM

        This is Nintendo, they kill most fan efforts anyway. :(

        • reply
          June 13, 2017 3:01 PM

          They were incredibly generous with AM2R, it was in development a decade with multiple partial releases, but they waited until the final game was out before squashing it.

      • reply
        June 13, 2017 3:00 PM

        After all the press building up the release date in July 2016, Nintendo waited a week after AM2R was released in August before going after the distribution, and didn't actually squash the game itself until September 2nd. They very easily could have killed it before it was released into the wild, but they didn't, which is pretty nice of them.

        It will also be interesting if we ever learn when they started working on their game, as with it being a 3DS title it's possible they didn't start pre-production on this until September 2016. A 12 month production cycle on a mobile title isn't unreasonable turn around.

      • reply
        June 13, 2017 3:05 PM

        Yeah this time a cease+desist actually means they have something to back it up with.

    • reply
      June 13, 2017 10:46 AM

      No surprise, it comes with new Amiibo.

      • reply
        June 13, 2017 10:51 AM

        Called it.

      • reply
        June 13, 2017 1:47 PM

        Definitely getting both of them, especially that Metroid 2 stance Amiibo.

        • reply
          June 13, 2017 2:05 PM

          Yeah... Might end up giving away my smash bros one if I can snag it. Also want the remake's collectors edition.

    • reply
      June 13, 2017 10:51 AM

      Looks good!

    • reply
      June 13, 2017 2:16 PM

      FUUUUUUUCKKKK YEAAAAHHHHH!!!!!!!!!!!!!!!!

    • reply
      June 13, 2017 2:40 PM

      Beating that game on the original game boy was amazing. Can't wait to play it again. I hope they don't sissify it too much like the did with Metroid Zero. Metroid 2 was freaking hard if my memory serves.

      Spider ball ftw.

      • reply
        June 13, 2017 3:06 PM

        Well... yeah it looks easier. I mean, they added new systems like free-aim, edge-gripping, and parry/riposte so... I think that's gonna translate into an easier game.

      • reply
        June 13, 2017 5:50 PM

        I remember not getting far in that game because the tiny screen size and panning screen meant a lot of jumping into blackness and not knowing where you were coming down.

        Ergo it would be really interesting to play through AM2R and then fire up this game when it comes out. Be like playing a SNES remake and then this 3D reimagining.