Xbox Scorpio Gives Developers An Extra 1GB of RAM

Microsoft intends to continue tweaking Scorpio so developers can put out the 'best versions of their games.'

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Ahead of Microsoft's E3 press conference scheduled for this Sunday, Xbox engineering lead Mike Ybarra announced that Xbox Scorpio will "unlock" an additional 1GB of DDR5 RAM to work with, for a total of 9GB of DDR5 RAM (via Polygon).

"We'll keep tuning Scorpio to empower creators to share the best versions of their games. Unlocked extra GB of RAM for them, now 9GB of GDDR5," Ybarra said on Twitter. The additional gigabyte of memory is necessary for running applications in 4K resolution.

Microsoft revealed the Scorpio console's hardware specs in April. The beefed-up Xbox One console has 12GB of system memory total; thanks to the extra gig, developers will be able to utilize 9GB for their applications. The 3GB left over will go toward system functions such as displaying the Xbox Dashboard in 4K.

Bear in mind that "Project Scorpio" is still the console's working name. Microsoft is expected to announce a proper name during its E3 press event, scheduled for this Sunday, June 11, at 2pm Pacific / 5pm Eastern. Even if the name doesn't end up being Scorpio, the letter "S" seems to factor prominently into the final branding. Earlier this week, Microsoft registered a trademark for an "S" with a break in the middle (via The Verge). You can view the logo below.

The trademark filing is related to " Video game consoles for use with an external display screen or monitor; video game interactive remote control units" and "Computer game software for use with personal computers and video game consoles."

Contributing Editor

From The Chatty

  • reply
    June 8, 2017 1:15 PM

    David Craddock posted a new article, Xbox Scorpio Gives Developers An Extra 1GB of RAM

    • reply
      June 8, 2017 1:43 PM

      The extra 1GB brings the beefed-up Xbox One console to 12GB of system memory total. One-third of that total will be allocated for system functions. The original Xbox One (and its Slim counterpart) contains 8GB of RAM, 3GB of which is set aside for system operations

      That first sentence is strange, Craddock, because it implies that the specs used to be 11GB of "system memory" when in fact it's always been 12GB of GDDR5 RAM for both the system and GPU to share as-needed.

      Also the following sentences are worded strangely. Basically, regardless of which console the XBone OS takes up 3GB of RAM. So developers have 5GB to work with on a regular XBone and 9GB to work with on a Scorpio.

      • reply
        June 8, 2017 1:56 PM

        Hmm, thanks for pointing that out. I'll jump in and take a look.

    • reply
      June 8, 2017 4:06 PM

      Hardware is shaping up nicely but man they really need games. Forza seems like a lock for launch, but we know Halo 6 won't be there and it seems too early for a new Gears - what could they surprise us with?

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        June 8, 2017 4:51 PM

        Crackdown 3. Scorpio is so powerful that it no longer needs "the cloud" to calculate physics.

      • reply
        June 9, 2017 7:54 AM

        Path of Exile at launch :D