Respawn CEO: 'We don't know' if there will be a Titanfall 3

In an interview with Rolling Stone's Glixel publication, Respawn Entertainment CEO Vince Zampella admitted he doesn't know if Titanfall 3 is in the cards for his studio.

"We don't know yet. The game is, critically, a huge success," Zampella said in regard to Titanfall 2, released on October 28 for Xbox One, PS4, and PC. "We're really happy with all the reviews and the positive sentiment. Sales, it's too early to tell. We'd definitely like to tell more of the story and the universe. I think it's pretty safe to assume that we'll explore more of it. EA might have announced more."

Zampella asked EA representative Devin Bennett, who was present for the interview, to chime in. "What we've said is we're committed to the franchise," Bennett said.

Zampella's response came across rather clipped. "Whatever the f*ck that means."

[Respawn CEO Vince Zampella. Image courtesy of the LA Times.]

That wasn't the only point where the tone of the interview seemed a little tense. EA executives have said Titanfall 2 released so close in proximity to EA's Battlefield 1 and Activision's Call of Duty: Infinite Warfare in an attempt to coax gamers toward one or both of its offerings and away from Infinite Warfare, the publisher's main competitor in the FPS space.

In his discussion with Glixel editors, Zampella didn't seem thrilled by that plan.

"It definitely feels a little odd. Call of Duty: Infinite Warfare is from my old studio, that I built," he said. "And they're repackaging my old game that I built, on a brand that I built. So it's kind of like you're throwing it all against me. OK, I can live with it."

Continuing on, Zampella said "If the question was, 'Would I rather have this window to myself?' Well, of course. I'm not foolish. I'm not foolish that way, anyway. In other ways, probably."

Pundits have questioned the wisdom of smooshing Titanfall 2 between the release of Battlefield 1 and Call of Duty: Infinite Warfare. In a previous interview, Titanfall 2 producer Drew McCoy said Respawn had no control over the release window, but that the development team was happy with and confident in their game.

Less than 24 hours after its release, an analyst predicted disappointing sales for Titanfall 2 due to its rough release window. EA executives were quick to say that they're more focused on long-term results for Respawn's franchise than they are day-one or week-one sales numbers.

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