Bulletstorm 2 was planned, but cancelled
by Alice O'Connor, Apr 10, 2012 11:00am PDTA sequel to delightfully silly and sweary shooter Bulletstorm had once been in the works, Epic Games has revealed, but sadly it wasn't to be. The project was cancelled, and co-developer People Can Fly was put to work on a mysterious new project. When life gives you dick-lemons, make dick-lemonade.
"We thought a lot about a sequel, and had done some initial development on it, but we found a project that we thought was a better fit for People Can Fly," Epic president Mike Capps said.
"We haven't announced that yet," he clarified to GameSpot. "But we will be announcing it pretty soon."
Commenting that he'd "love to go back" to it, Capps noted that sales weren't stellar either. "From a sales perspective it was good, but not amazing. I think EA was hoping we'd do better."
Capps waggles the finger of blame in the direction of piracy to account for poor sales of the PC edition. "It didn't do very well on PC and I think a lot of that was due to piracy," he said. "It wasn't the best PC port ever, sure, but also piracy was a pretty big problem." The poor demo and questionable marketing probably didn't help either.
To great surprise, mine especially, I thought the original Bulletstorm a forgotten gem of 2011.
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A sequel to the delightful Bulletstorm had once been in the works, Epic Games has revealed, but sadly it wasn't to be. The project was cancelled, and People Can Fly put to work on a new project. When life gives you dick-lemons, make dick-lemonade.
A sequel to the delightful Bulletstorm had once been in the works, Epic Games has revealed, but sadly it wasn't to be. The project was cancelled, and People Can Fly put to work on a new project. When life gives you dick-lemons, make dick-lemonade. : Shacknews
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Dear Shack,
I know you didn't pirate the game. I didn't pirate it, dognose bought it for me. And like a dozen other people as well.
I know you don't pirate games. You buy them retail or used or off Steam or GOG but you don't pirate games.
Here's what you need to know and accept though: other people do pirate games. Yes, they really do.
I know you don't want to accept this. I know you want to find [TRITE_REASON_X] why it didn't sell other than piracy. I know you want to use [DRM_ARGUMENT_1] why piracy is not the problem.
Here's the thing: as has been said time and time again, the people who make these games and publish them are not stupid. They don't think one pirated game is one lost sale. They don't see that DRM turns people off and so they just apply more of it. They do have ways of knowing sales numbers. And yeah, some number of these games are probably dialing home and reporting on pirated copies.
I know why you're fighting it. You're afraid that if publishers decide that the PC is just a big piracy haven then they'll abandon it. You're afraid that Ubisoft-level DRM is going to take over.
But instead the opposite is happening. Rockstar went from not even acknowledging a PC port of GTA4 for months after the console release to a day-and-date release of GTA5 on the PC with the console versions. They made a PC port of LA Noir (no RDR though). Alan Wake finally came, with all the DLC and a cheaper price in tow. Gearbox went from delivering a shoddy Borderlands port to literally writing a love letter promising a superior PC experience with Borderlands 2 (as opposed to just dropping the PC port since everyone bitched so much). EA has not only kept making PC versions of games but they now make their own Steam competitor. GameStop doesn't have much of a PC gaming presence in their brick and mortar stores but they bought Impulse, another Steam competitor. Companies like Microsoft are getting back on board with things like their PC port of Fable III (the first MGS PC release in years), Age of Empires Online, and Flight, all on Steam even they run a Steam competitior. And even indie devs are making serious bank thanks to indie bundles and such. Plus thanks to Steam and the Mac App Store, even the Macintosh is a viable platform now and Valve is even attempting to port Source to Linux. Dark Souls is coming to the PC. Epic is making a PC-exclusive title again. And for fucks sake Ubisoft just released recent games on GOG with zero DRM.
Piracy is a problem. When a game developer says piracy is a problem they're not just making excuses. I don't know the answer. No one does. Ubisoft is even waffling.
But in the meantime just accept it and drive on.
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