Developers share next-generation wish list
by Steve Watts, Apr 02, 2012 2:30pm PDTWith all the talk of PlayStation 4s and Xbox 720s and such lately, it seems the next generation is fast approaching. All those technical bells and whistles won't amount to much without developer support, though, so it's important to consider what studios want out of the next gen.
Gamasutra posed the question question to various game developers, from Epic to Ubisoft.
Tim Sweeney, founder of Epic Games, suggests that the next consoles should learn lessons from mobile devices, from Facebook integration to ease of buying and downloading games on the App Store without having to make physical media. "So, having all the things you'd expect from the game industry as a whole, and the best that's been done elsewhere, and bringing that to the console platform is really important." Of course, it wouldn't be Epic without wanting more power, and Sweeney says he'd like to see "as many teraflops as is economically possible" to create new experiences.
Crytek, another performance-heavy developer, similarly suggests having more powerful tools, but also wants to see consoles take note from the differentiated pricing models on PC and mobile devices. "We're seeing a change in models in games toward more freemium content, and a quicker response to your community," said Crytek's Carl Jones. "You can be very successful with a game by giving a game away for free, and then giving players the content they want. And if they really want it, and are really enjoying it, that's when they'll pay for it. That's appropriate. Why shouldn't we do it like that?"
Other responses range from "a much more fluid means of providing updates to consumers" (Capcom's Christian Svensson) to more platform parity and reduced "bureaucracy" for things like game updates (Ubisoft's David Polfeldt).
One would hope that Sony and Microsoft are taking this kind of feedback into consideration, and have already heard it all and made plans for how to implement these ideas. We won't know for sure, of course, until we hear console plans from the manufacturers themselves.
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Game developers talk about ideas they want to see implemented in the next generation, ranging from more power to lessons from mobile devices, free-to-play PCs, and easier patches and updates.
Game developers talk about ideas they want to see implemented in the next generation, ranging from more power to lessons from mobile devices, free-to-play PCs, and easier patches and updates. : Shacknews
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And yeah, Skyrim is and has consistently been higher quality on PC because they've been doing more frequent updates and fixes there first. At the outset too, remember the low texture bug when it was installed to the 360's HDD and how long that took to fix?
Bethesda has even started beta testing the changes for the console patches on PC before they submit them to certification. The 1.5 beta opt in had been going on for weeks and just officially came out on Steam a few days ago with the console release still TBD. Really smart of them to take advantage of the benefits of that platform and delivery system. Part of the reason the certification process sucks is because you have to wait so long for important and gamebreaking issues to be resolved. How long the Arkham City save bug was actually in cert after it was found and fixed?
Even with the opportunity for constant updates and fixes in a less costly and much timelier fashion, you still have publishers like EA holding back the PC fixes until the console ones are out of certification for simultaneous deployment. So sometimes it doesn't even matter and everyone gets the short end of the stick whether the platform has a cert process or not.
And vehicle recalls are incredibly common: http://www.recalls.gov/nhtsa.html
But I don't know why you'd even bothered to compare something so radically different.
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