Developers share next-generation wish list
by Steve Watts, Apr 02, 2012 2:30pm PDTWith all the talk of PlayStation 4s and Xbox 720s and such lately, it seems the next generation is fast approaching. All those technical bells and whistles won't amount to much without developer support, though, so it's important to consider what studios want out of the next gen.
Gamasutra posed the question question to various game developers, from Epic to Ubisoft.
Tim Sweeney, founder of Epic Games, suggests that the next consoles should learn lessons from mobile devices, from Facebook integration to ease of buying and downloading games on the App Store without having to make physical media. "So, having all the things you'd expect from the game industry as a whole, and the best that's been done elsewhere, and bringing that to the console platform is really important." Of course, it wouldn't be Epic without wanting more power, and Sweeney says he'd like to see "as many teraflops as is economically possible" to create new experiences.
Crytek, another performance-heavy developer, similarly suggests having more powerful tools, but also wants to see consoles take note from the differentiated pricing models on PC and mobile devices. "We're seeing a change in models in games toward more freemium content, and a quicker response to your community," said Crytek's Carl Jones. "You can be very successful with a game by giving a game away for free, and then giving players the content they want. And if they really want it, and are really enjoying it, that's when they'll pay for it. That's appropriate. Why shouldn't we do it like that?"
Other responses range from "a much more fluid means of providing updates to consumers" (Capcom's Christian Svensson) to more platform parity and reduced "bureaucracy" for things like game updates (Ubisoft's David Polfeldt).
One would hope that Sony and Microsoft are taking this kind of feedback into consideration, and have already heard it all and made plans for how to implement these ideas. We won't know for sure, of course, until we hear console plans from the manufacturers themselves.
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Game developers talk about ideas they want to see implemented in the next generation, ranging from more power to lessons from mobile devices, free-to-play PCs, and easier patches and updates.
Game developers talk about ideas they want to see implemented in the next generation, ranging from more power to lessons from mobile devices, free-to-play PCs, and easier patches and updates. : Shacknews
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MW2 is hardly the only high profile offender. The recent Fallout games and Skyrim had plenty of bugs on both platforms. Punishing companies after the fact for releasing a product that ultimately made you many tens of millions of dollars? Good luck with that.
It's been a slippery slope since consoles became online enabled and packed in HDDs for storage. And it's only going to get worse unless someone does something about it. Either get rid of the cert process entirely and let the developers fix their shit in a timely fashion and do whatever the fuck they want like on PC, or make them think twice about releasing a busted game.
This just doesn't follow unless you're asserting that PC games are less buggy than console games modulo unforeseen bugs due to hardware variations. Like I said, an initial high quality cert process and then quick patching are not mutually exclusive concepts. Is Skyrim on PC now much higher quality than the 360 because of either initial higher quality or faster bug fix rate? Mass Effect? DX:HR? I'm not saying the quick patching model of Steam isn't great for a variety of reasons, but that doesn't make it a cure all for the things you're complaining about.
Real punishment would not be charging them more for certification but a recall and replacement for all the defective games for every consumer. Why should games not be held up to the same standards as other products?
Do you recall entire car lines every time there're a few little defects in certain models? As something grows in complexity the incidence of problems is going to increase, that's inevitable. This has always been true of software. A recall obviously accomplishes nothing that a patch couldn't, and is insanely expensive to a degree that no publisher would agree to those terms.
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