The Making of Quake, Part 2: Degrees of Freedom
Learning the ins and outs of their most advanced game engine yet, id Software's developers follow their muses to create Quake's four distinct episodes.
The Making of Quake, Part 1: We are the Wind
Following the release of Doom 2, id Software wrestles with bleeding-edge technology and internal strife over what type of game to make next.
DeepMind's AI Bots Are Playing Quake 3 Better Than You
What are you gonna do about it, Shacknews?