Madden NFL 17 launches this week, serving as the unofficial christening of the fall video game season. As always, EA Sports promises this is the most realistic the series has ever been, as it continues to refine itself towards perfect verisimilitude. But should it?
This week, the Chattycast talks about realism in games. It's often treated as the ultimate goal of series like sports, racers, and even some shooters, but at what point does realism stop being fun? How should game developers strike a balance between striving for realism and making exceptions that are simply more fun? Does the goal of realism sacrifice a level of input necessary to make game development itself a creative endeavor?
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