On Chattycast 64 we talked about how games can craft a compelling hero, and promised that eventually we'd flip the coin and chat about the badguys as well. Now in the dead of winter, the time has come!
This week, the Chattycast takes a sinister turn. What makes a great villain? Do you prefer the cackling sociopath or a more human and relatable foil? How do game developers make a villain who seems intimidating? How do games for younger players strike a balance between villainous and kid-friendly? What are some of your most memorable villains and why?
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