Jagged Alliance: Flashback launches Kickstarter

Hey, you! You like good old video games, don't you? You grumble and gripe about today's games with the best of them, don't you? Well then, prove it. Frontline Tactics developer Full Control today launched a crowdfunding campaign for the old-school, properly-turned based tactical Jagged Alliance: Flashback. The studio would like a very reasonable $350,000 to make an old video game, like you keep telling everyone is best.

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Hey, you! You like good old video games, don't you? You grumble and gripe about today's games with the best of them, don't you? Well then, prove it. Frontline Tactics developer Full Control today launched a crowdfunding campaign for the old-school, properly-turned based tactical Jagged Alliance: Flashback. The studio would like a very reasonable $350,000 to make an old video game, like you keep telling everyone is best.

Full Control describes Flashback as a "reset" of the series rather than a reboot. "Our main goal is to bring back the tactical turn-based action that the original Jagged Alliance games are known for - the game was a thinking man's game, a thinking man with lots of guns!" it says on the Kickstarter campaign page.

Pledging at least $25 will get you a DRM-free copy of the game when it's finished for PC, Mac, and Linux, which is estimated to be in November 2014. Or you can pay more to get a boxed copy, put your name or face into the game, and the other usual expensive Kickstarter rewards.

Full Control is currently focused on its turn-based Space Hulk game, but will begin pre-production on Jagged Alliance while finishing up then launch straight into it afterwards.

The studio explained that it has simply licensed Jagged Alliance from owner bitComposer rather than seek funding too "as we wanted to maintain and stay true to our vision of the game." bitComposer's last JA, Back in Action introduced real-time elements which displeased some fans.

From The Chatty
  • reply
    April 23, 2013 6:45 AM

    Alice O'Connor posted a new article, Jagged Alliance: Flashback launches Kickstarter.

    Hey, you! You like good old video games, don't you? You grumble and gripe about today's games with the best of them, don't you? Well then, prove it. Frontline Tactics developer Full Control today launched a crowdfunding campaign for the old-school, properly-turned based tactical Jagged Alliance: Flashback. The studio would like a very reasonable $350,000 to make an old video game, like you keep telling everyone is best.

    • reply
      April 23, 2013 7:33 AM

      Man, so weird. So even though bitComposer licensed the game, they only have control over the game if they fund it as well?

      • reply
        April 23, 2013 8:10 AM

        What? They licensed the right to develop a Jagged Alliance game. They need funding to actually do it.

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        April 23, 2013 12:24 PM

        This reminds me of the following:

        "Money is the root of all evil. Said one developer, “Someone once told me the Golden Rule really is, ‘The guy with the gold makes the rules.’” Scott Miller, 3D Realms co-founder, states it just as plainly. “The dirty secret is: Publishers control developers through payments. Rockstar was paying Human Head so late on the milestones payments [in the early days of Prey] that 3D Realms was jumping in to help Human Head because they had payroll to meet. [Rockstar] even said to us, ‘[You’re] taking over the control [we] have over developers.’ Nasty stuff like that happens all the time.” For its part, 3D Realms is helping its fellow developers by offering creative and financial assistance on projects.

        Naturally, the money that publishers pour into a project entitles them to have some say. These suggestions can run the gamut of good, bad, and ugly. “When Prey was being developed early on it was actually a Rockstar-label game,” explains Miller. “At the time, Metroid Prime was going to be released, and they had the whole visor thing, and this producer [from Rockstar] said, ‘Well, the visor is going to be a big thing for Metroid, and we should have a visor for Prey.’ And it didn’t fit anything to do with the game at all. So it ended up where we were rejecting all these crazy ideas, and for that reason along with some others, Rockstar ended up dropping the game because we were too hard to work with.”" (Source: https://www.gameinformer.com/b/features/archive/2009/09/29/feature-the-ties-that-divide-publishers-versus-developers.aspx)

    • reply
      April 23, 2013 7:35 AM

      FUNDED!

    • reply
      April 23, 2013 12:14 PM

      [deleted]

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