Best of 2011 Honorable Mention: LittleBigPlanet 2

The 2011 Shacknews 'Game of the Year' awards begin today with our list of honorable mentions. These titles didn't quite crack our overall top five, but deserve your attention.

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LittleBigPlanet 2 is the quintessential sequel. It is, in every way, a bigger, better, and yes, more badass game than its predecessor. LBP2 does more than offer "more of the same." Given the original's infinite expandability offered by the UGC community, it's no wonder Media Molecule attempted something drastically different for the sequel.

Instead of making a side-scrolling platform, LBP2 is a games platform unto itself, giving Sackboy enthusiasts the ability to play and make RPGs, strategy games, shooters, and more.

While LBP2 may offer some of the best game-creation tools ever, what makes it one of the year's best games is the inclusion of yet another brilliantly cheerful campaign to play through, narrated once again by the ever-charming Stephen Fry. Media Molecule's witty writing, coupled with some clever cooperative puzzles, make LBP2 as deep as it is flexible. Perhaps LBP2's only fault is that it came out so early in the year, making it easier to omit in other year-end awards.


The Shacknews 2011 Game of the Year awards are based on a weighted scoring system between all staff writers and editors. Throughout the week we'll be revealing our 'Honorable Mentions,' which include the titles that did not quite make our overall 'Top Five Games of the Year.' The Shacknews 'Game of the Year 2011 Award' will be revealed on January 20.

From The Chatty
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    January 9, 2012 12:00 PM

    Andrew Yoon posted a new article, GOTY 2011 'Honorable Mention': LittleBigPlanet 2.

    The 2011 Shacknews 'Game of the Year' awards begin today with our list of honorable mentions. These titles didn't quite crack out overall top five, but deserve your attention.

    • reply
      January 9, 2012 6:51 PM

      My biggest beef with LBP1 was that it was too hard. I bought the game to maybe mess around with the editor, and play coop with my girlfriend. But like 4 or 5 levels in, there were jumps and stuff that we were BOTH having trouble with.

      I was hoping for a pick-up-and-play type of game... but as soon as I had to start explaining that you have to hold R1 to grasp things, I knew it wouldn't be that kind of game.

      • reply
        January 10, 2012 5:09 AM

        That doesn't sound like a beef as much as a compliment.

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