The post thanks fans for their support and promises that the studio has "studied, listened and absorbed much of your feedback." It also mentions messages received from active servicemen and women who liked the game, a none-too-subtle reply to the Taliban controversy.
In November 2010, EA's Patrick Soderlund hinted that Danger Close was working on a new project, but was blunt about the first game's shortcomings. "The game didn't meet our quality expectations," he said. "In order to be successful in that space, we're going to have to have a game that is really, really strong."
"The game didn't meet our quality expectations" but we still released it and sold it at a full $60 price point
it was still a great game, worth the $60? not really
This is the real issue I have with the game. It was a 'reboot', a 'modern interpretation' of an old game. Why didn't they wait till it was worth releasing before they did so? What they brought out was garbage. Now they're gonna Hulk the series (reboot the reboot)? Not interested.
Sometimes you gotta let things die. It's weird, for such a creative industry, game companies can be some of the least imaginative entities on the planet. Why would you resurrect a dead series no one wants, which no one wants because YOU killed it when you tried to wring more money out of it the first time?
Do stop, please, EA.
It's always smart to sell a $60 testing ground, then go back and make one that actually works.
Don't forget the extra $10 for the "Hotzone" multiplayer DLC, and I'm not talking about EA's project $10 - all retail purchased versions were not given any consideration to the fact that one month after the game's release they put out this really crappy DLC pack.
Precisely why I don't bother with these generic FPS games anymore, unless they come from an independent developer that puts a lot of quality time and effort into it. Publishers like EA, Activision, 2K, Ubisoft, THQ... seem to be in it for the quick cash-in and little else.
They go on flogging the same dead horse franchises over and over until they become redundant and stale, followed up by the nickel and diming of customers with $DLC maps that a community map maker could crank out in a couple of days.
Then, once everyone is sufficiently sick to death of the shit, they proceed to layoff / fire the developers and then contract another studio to dig up something else from the past to "reboot" or start an entirely new "horse" to kill and flog.
"I'm gettin too old for this horseshit!" - Bill, L4D