Homefront PC Details, System Specs Revealed

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Homefront PC developer Digital Extremes revealed a load of new details about Homefront through the game's official site. The developers confirmed a few things we already knew from previous coverage, like Steamworks support and the Dedicated Server Browser. The PC version will also have its own squad management system complete with VOIP and clan support.

Digital Extremes noted that the game will feature LAN support, an important element to the legacy of PC gaming. Among interface tweaks for mouse-and-keyboard optimization, Homefront will feature match recording and up to 32 players online, with scaling post-launch based on demand. The team also says that mod tools will not be included with the game; however, those features may be added at a later time.

The revelation of timed-exclusive 360 DLC upset some in the PC crowd, but it was purely a business decision. The move is meant to promote the game, which Digital Extremes says will benefit all three versions. Apparently Microsoft offered the deal early in the development process, and they chose to take advantage of the console manufacturer's marketing muscle.

Vehicles will offer more options on the PC version, allowing players to use 1st or 3rd person perspective, and to choose from between three levels of maneuverability. Co-pilots will get their own extra abilities.

The teams would like to release a public PC demo, but feel it would detract efforts from the main game as they work hard on completing the title. They assure fans that the private beta has worked out the kinks. It won't have Linux support, and that answer seemed set in stone.

Check out the podcast for more details, and the newly revealed system specs below:

Minimum Spec
Windows XP, Windows Vista or Windows 7
Intel Pentium Core 2 Duo 2.4 GHz or AMD Athlon X2 2.8GHz
2 GB RAM
Shader Model 3.0 graphics card with 256MB of memory
NVIDIA GeForce 7900GS or ATI Radeon 1900XT
10GB of free hard drive space

Recommended Spec
Windows Vista or Windows 7
Intel or AMD Quad Core 2 GHz+ CPU
2 GB RAM
NVIDIA GeForce 260 or ATI Radeon 4850
10 GB of free hard drive space

NVIDIA 3D Vision Recommended Spec
3D Compatible NVIDIA GeForce 480/570 Series GPU
NVIDIA 3D Vision Kit
3D Vision-Ready Display
Intel Core i7 processor
2 GB RAM
Windows Vista or Windows 7
10GB of free hard drive space

Editor-In-Chief
From The Chatty
  • reply
    January 31, 2011 9:03 AM

    Nice to see them paying attention to the different needs/desires of different platforms and addressing them appropriately.

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      January 31, 2011 11:33 AM

      Now days that's what they say their doing but in reality their just porting from one platform to another.

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        January 31, 2011 11:34 AM

        Unless you actually work at the developer making Homefront and know for a fact that this is just going to be a straight port you should probably refrain from just pulling statements like this out of your ass.

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          January 31, 2011 12:37 PM

          How many times have you heard this be stated? I've seen it at least 3 or 4 times and all I got was a ported POS. What devs think needs for the PC platform is the ability to change keys/resoulation and not actual gameplay. This is a PC dev so consoles players are probably not going to get the features they think are the "real needs". So no I'm not pulling anything out of my ass.

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            January 31, 2011 1:51 PM

            What are the real needs?

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              January 31, 2011 2:47 PM

              I don't know, I don't play consoles.

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                January 31, 2011 4:22 PM

                Well I'm a dev on Homefront. Here's your opportunity to tell me what you think we're doing wrong. We've put forth a lot of effort to ensure we give console gamers a great console shooter while in turn we've given another studio the autonomy to make a great shooter specifically for PC gamers. It sounds like you think we're just making lip service here but I can assure you that everything mentioned in the blog is in the game.

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                  January 31, 2011 5:25 PM

                  I haven't followed the game enough to see what, if anything, you are doing wrong. I'm just saying that there have been so many devs claiming that the PC and consoles are two separate things when really it's just a console game but you can change the resolution and controls on the PC. You may be the first devs to actually do it which would be great, but from what I've seen from other games it has yet to happen.

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                    January 31, 2011 7:02 PM

                    I think there's definitely more movement to treat the PC like an equally valuable platform by a lot of devs. We've put a lot of effort into it. Uber Entertainment has put a lot into it with their recent release of Monday Night Combat. Even BF:BC2 had some PC specific features.

                    I used to be on the other side of things primarily, i.e. more gamer than game developer. I can only tell you that releasing on 3 separate platforms and giving them all a fair shake is a legitimately challenging task. Much more so than I ever imagined.

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                      January 31, 2011 8:19 PM

                      "I think there's definitely more movement to treat the PC like an equally valuable platform by a lot of devs." I'm sorry but I fail to see any movement towards the PC. Maybe future games, but so far the last FPS I played that was really for PC was BF2. I also know it is very difficult to change the game to fit all platforms. I think devs should stick to one platform like Blizzard, they make fantastic PC games. Sticking to one platform isn't the best thing to do but it would make games so much better and make a lot more people happier.