Award-Winning 'Auditorium' Hitting the Xbox Live Arcade and PlayStation Network in November

[Updated: 2:18p.m.] Zoo Entertainment has confirmed that the Xbox 360 version of Auditorium will launch on November 3. A PSP version is still in the works but has not yet been dated.

[Original] Nearly one year after announcing that its award-winning indie title Auditorium would hit the Xbox Live Arcade and PlayStation Network, developer Cipher Prime revealed the game will launch in November.

According to the press release, the "popular online game of discovery and play" is headed to the PlayStation Network and Xbox 360 on November 2; however since that date is a Tuesday, we anticipate it will actually hit the Xbox 360 the following day. Auditorium will be available for $9.99 (800MS Points).

In Auditorium, players use a series of wave altering icons to control the flow of music, in an attempt to fill sound bars and progress to the next stage. A demo of the game is available for free on the developer's official site.

Shacknews has contacted Zoo Entertainment to clarify the Xbox 360 release date and the status of a previously announced, downloadable PSP version.

From The Chatty
  • reply
    September 29, 2010 12:23 PM

    This game is awesome and I'm glad they could bring it to a paying audience.

    • reply
      September 29, 2010 2:03 PM

      i know alot of ppl who own "moded" Xbox360s, your argument is invalid.

      • reply
        September 29, 2010 2:42 PM


        • reply
          September 29, 2010 3:38 PM

          The game's currently a PC game, so the top comment could be read as saying that the consoles are the first time it's in front of an audience that pays for its games, unlike PC owners. easeup is apparently trying to prove that that's false by claiming nobody pays for games, PC or console.

          On the other hand, I think AgentPothead's comment could be a misunderstanding about the fact that it's not free, unlike most online flash games, or a comment on the relative sizes of people who would pay for a login to a flash game's website vs. the console download marketplaces.

          Either way, it is available to pay for on the PC, and I know I personally have done so (though only as part of that $30 indie game bundle, and I doubt I would have if there weren't a bunch of downloadable games I wanted in the bundle).

          It's a pretty fun game, and I'd much rather have it as a downloadable game than stuck on a website somewhere.

Hello, Meet Lola