John Daly's ProStroke Golf Hands-On Preview

Back in 2007, ProStroke Golf: World Tour 2007 was released on the PC, PS2, and PSP. It's been a couple of years, but the folks at Gusto Games are almost ready to take another run at Tiger's virtual-golfing crown.

We got some hands-on time with a near-final build of John Daly's ProStroke Golf, which adds a new pro-golfing namesake and motion-controlled gameplay to the PlayStation 3 version of the physics-based golfing sim. It'll be one of the very first games to fully implement PlayStation Move support, but is also heading to PC and Xbox 360 utilizing standard controls.

Based on what we played, PlayStation Move controls have been implemented quite well. One of the more interesting aspects of John Daly's ProStroke Golf's presentation is that after selecting a club and lining up a shot, you'll hit the ball from a first-person view. Not only does this make it easier to focus on delivering a proper swing, opening or closing your club face to achieve the perfect draw or fade feels natural, since it's based on the actual swing you deliver. If you're prone to slicing or hooking shots in real life, the foibles of your swing will also translate naturally into the game.

Challenge, Tournament, Exhibition and Practice modes will be included in the final package. The game is planned ship with a mix of twelve real-world and fantasy courses, with four more planned as DLC, post-release. While not 100% confirmed, new golfers and possibly tournaments may also be included in the DLC.

John Daly's ProStroke Golf is headed to PC, Xbox 360 and PS3 (with Move support) on October 5.

From The Chatty
  • reply
    August 26, 2010 2:53 PM

    First person view when hitting? Does that feel weird looking at a TV when you should be looking down at an imaginary ball near your feet when attempting to mimic an actual golf swing?

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      August 26, 2010 3:45 PM

      It actually felt better to me than the standard 3rd-person view you get with just about every other golf game. It's still not the same as looking at the floor where the ball would be if you were actually hitting something, but the visual feedback seems a bit more useful for adjusting your shot.

      • reply
        August 26, 2010 11:37 PM

        Interesting. Looking forward to trying it out. I've been dying for a new golf game to fill the void left by Links' absence and TW's consistent sucking year after year. I hope the PC version is good enough without wacky motion controls, but I do have a PS3.. :/

    • reply
      August 27, 2010 7:14 AM

      Tiger Woods did the same thing on the Wii (in 11). Makes sense, because it's not that comfortable to mimic the image on your TV -- you'd really prefer facing up to the television so you can see what you need just by tilting your head up a little.

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