Source Code Released for Wolfenstein: Enemy Territory and Return to Castle Wolfenstein

id Software has released the source code of Splash Damage's Wolfenstein: Enemy Territory and Grey Matter's Return to Castle Wolfenstein as part of its QuakeCon festivities, letting everyone tinker under the hood of the Quake 3 engine-based shooters.

The RtCW source code can be downloaded from FileShack, with separate multiplayer and singleplayer components, as can the Enemy Territory source code. All are licensed under version 3 of the GNU General Public License.

id's chief technical wizard John Carmack had promised that the RtCW and Enemy Territory source code would be released soon after QuakeCon 2009. He explained yesterday that they were so delayed as he had been too busy to clear them with legal.

Carmack explained that these things aren't always as clear cut as the community might think, as it opens the company up for liability if someone somewhere used a bit of code that wasn't original or they didn't have the rights to use. Despite that, Bethesda decided to okay the source releases.

This is the latest in a long line of source releases from id, who has so far shared the source code for all its engines from Wolfenstein 3D up to Quake 3: Arena. Carmack teased that id would start looking into releasing the Doom 3 source after Rage ships.

From The Chatty
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    August 13, 2010 10:21 AM

    Here's hoping someone makes a graphically modernized, better version of ET. That game was so good, except for the overpowered medics and panzer noobs, and some other minor annoyances.

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      August 13, 2010 10:38 AM

      ahh i kinda miss the phrase panzernoobs! not missing rambo medics though

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      August 13, 2010 12:06 PM

      The mortar was epic on some maps. Nothing like slamming a choke point and getting kill after kill while a buddy sits next to you resupplying mortar rounds.

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      August 13, 2010 2:33 PM

      It was called Quake Wars: Enemy Territory but nobody wanted to play it because it was sci-fi and not "modern" warfare.

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        August 13, 2010 11:28 PM

        No, that's not at all what I'm asking. QW:ET didn't play like Wolf:ET, wasn't ww2, wasn't free and didn't have hilarious german voice taunts.

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      August 13, 2010 2:57 PM


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