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Halo: Reach E3 2010 Preview

During E3 2010, I got an extended look at the Halo: Reach demo shown at Microsoft's press conference, showing the full mission "Long Night of Solace" from start to finish. A stylized trailer showing much of the mission has also been released.

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During E3 2010, I got an extended look at the Halo: Reach demo shown at Microsoft's press conference, showing the full mission "Long Night of Solace" from start to finish. A stylized trailer showing much of the mission has also been released.

Right off the bat, Halo: Reach will be adding space combat to the franchise for the first time ever and though it wasn't hands-on, the ships look to control well. The mission as a whole show a great variety of gameplay as Noble Team moves from firefight to firefight against Covenant forces. Bungie's top-notch enemy AI looks be back with elites using armor abilities like Evade and Armor Lock to avoid danger.

On the multiplayer side of the coin, Firefight will be making a return following its debut in Halo 3: ODST with some major improvements. Matchmaking through playlists will be available for Firefight, which should help alleviate problems for finding extra players when friends are not available. Secondly, gamers will be able to fully customize the Firefight experience.

Much like multiplayer gametypes could be created for Halo 3, creators will be given the ability to customize enemy waves, skull configurations, and available loadouts for players. Additionally, players will be able to create 3 custom skulls per gametype, which can be saved and shared amongst the community.

The complaints about netcode in Firefight in Halo 3: ODST, which used the campaign / co-op netcode, have reached Bungie. During the Halo: Reach beta, Network Test 1 was actually a test of Firefight's netcode under the guise of the Generator Defense gametype. That gametype will actually be playable co-op, but is not currently planned as a player vs. player mode.

Though Reach is Bungie's last Halo game, a small team will be tasked with maintaining the community for as long as necessary. Bungie's next game, a new intellectual property, is being developed as a multiplatform title and will be published by Activision.

[Watch the Shacknews E3 2010 page to follow all our coverage of this year's show. You can also subscribe to it with your favorite RSS reader.]

From The Chatty

  • reply
    June 22, 2010 4:19 PM

    Hmmm, this didn't impress me at all. Looks like it was thrown together at the last minute.

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      June 22, 2010 6:23 PM

      Not to argue with you, but did you SEE the Legend of Zelda demo??? You would think they would ensure that all wireless devices were either shut off or removed before the show...but that was not the case. I never like to make fun of Miyamoto, as I think he is a wonderful game creator, but that demo just made me laugh, him trying to get the bow to aim straight, but instead it went all around Link's feet. This just added to my dislike of the Wii, and made me a bit disgusted. No one even mentioned that, anywhere (to my knowledge), and don't you know if some screw up of that caliber happened during the Sony or Microsoft confrence, journalists would have made some snarky comments (not to offend Shacknews or any of their affiliates).

      • reply
        June 22, 2010 9:28 PM

        what the fuck does the Zelda demo have to do with this and how much it did or did not impress someone?

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          June 23, 2010 1:12 AM

          he is comparing the zelda demo to the halo demo and providing points as to why, at least in comparison, the halo demo wasn't "thrown together" if you take a look at how well zelda was displayed.

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            June 23, 2010 5:18 AM

            I didnt mean to start anything, but yes, thats what I meant. I think I started to rant, and didn't explain myself at all. Sorry folks. I am not saying the Zelda demo was worse than the Reach demo (as it did seem kinda rushed), but I was just angry that no one even mentioned the significant screw up on Nintendo's part during that demo, is all.