Bad Company 2 Co-op Mode Announced for Consoles, PC Version Uncertain

Battlefield: Bad Company 2 developer DICE has

Battlefield: Bad Company 2 developer DICE has announced a co-op mission mode for the shooter on consoles, though it's yet to decide whether this will ever come to PC.

'Onslaught' mode pits up to four players "against an onslaught of enemy AI" to complete objectives on the multiplayer maps Atacama Desert, Isla Inocentes, Valparaiso, Nelson Bay, redesigned with "new lighting, time of day, added vehicles and other effects."

As to why DICE has not confirmed a PC version, associate producer Barrie Tingle offers the following explanation on the Bad Company 2 PC forum.

The problem we have on PC is that all our servers are dedicated with providers. Changing a server from Conquest 32 players to Onslaught 4 players cuts out 28 player slots from the total ammount available. This could have a dramatic affect on the PC online environment if enough servers changed to Onslaught.

We aren't ruling out Onslaught on PC but at this time we are researching how to bring it to PC without affecting players who don't have Onslaught or their own server to run it on.

Neither a release date nor pricing details are known for the Xbox 360 and PlayStation 3 editions of Onslaught mode, though Tingle's explanation suggests that it is paid downloadable content. A flashy teaser trailer for Onslaught follows below.

From The Chatty
  • reply
    May 12, 2010 5:51 AM

    is this one of the annoying marketing by EA again with not saying /or saying it's not coming to PC and then then we might get it few months later

    • reply
      May 12, 2010 5:59 AM

      Nah, i see what they're saying. Hopefully they can find a work around.

    • reply
      May 12, 2010 5:59 AM

      Well, what he said actually made sense because all of the dedicated servers are rented and therefore it will be hard to downsize it to just 4. Either they will have a different pricing for the Onslaught only servers, make them free (like they way Valve do it with L4D2), or host the Onslaught ourselves (peer to peer, since it is only 4 players) with lobby from our Friends' list. I would prefer the dedicated server solution though. Come on, DICE, bring it to PC!

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        May 12, 2010 7:28 AM

        your suggestion actually makes a lot of sense, provided they could get a budget for the iron/power/bandwidth to host it: just virtualize a bunch of server instances for 4 player coop games, or do a true consolidation by running multiple bad company 2 server instances in one OS by portforwarding client traffic from an edge device. it would pretty easy to set this up and also wouldn't require a rewrite of the game's network code.

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