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Halo: Reach Legendary Edition Packs 10-Inch Statue, New Trailer Released

Bungie's Halo: Reach will be offered with a ten-inch statue in a $150 'Legendary' e

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Bungie's Halo: Reach will be offered with a ten-inch statue in a $150 'Legendary' edition (left), publisher Microsoft has revealed, as well as in regular and Limited flavours.

The $80 Limited Edition packs the game into a "recovered ONI 'black box'" along with an "artifact bag containing Dr. Halsey's personal journal and other classified documents and effects that unravel long held secrets from the 'Halo' universe." Purchasers also receive an "exclusive Elite armor set" for multiplayer.

The $150 Legendary Edition, meanwhile, comes in a "UNSC-themed" box with all the Limited's goodies as well as "individually molded, hand-painted and individually numbered" ten-inch statue of the shooter prequel's heroes, Noble Team, by McFarlane Toys. It also boasts a flaming "exclusive multiplayer Spartan armor effect."

Halo: Reach is slated for release this fall exclusively on Xbox 360, with the Limited and Legendary editions available "only while supplies last."

The exciting edition news is celebrated with a new trailer revealing more of what players can expect from the multiplayer beta that begins on May 3 for Halo 3: ODST owners.

From The Chatty
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    April 22, 2010 7:17 AM

    Bring Halo: Reach multiplayer to the PC and maybe I'd like it. Can't stand using a controller in a FPS compared to a keyboard and mouse.

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      April 22, 2010 8:11 AM

      cool story bro

    • reply
      April 22, 2010 8:24 AM

      I still wouldn't play it. I mean, everyone gets that M+K > controller, but it's not about that for me. I really don't understand peoples devotion to the franchise. The first game was a sub-par FPS with a tried and true "alien invasion" storyline. It's only claim to fame being it was the first console game to focus heavily on an online multiplayer component. The environments were bland and the interiors of buildings your typical blocky maze, and people ate it up. People ate it up when they used the same engine for the first 3 Halo games, remarking at how much better each successive game looked.

      I'll be happy when it's dead.

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        April 22, 2010 10:13 AM

        People ate it up because the outdoor sequences were epic, the combat was very fresh (shields + melee + grenades), and the universe was compelling. If you didn't 'get it' then fine, but bothers me that people are so quick to assume anyone that liked Halo, did so because they'd never played another FPS in their life.

        Compared to the other FPS on the PC at the time, it was more than competitive, and even reviewed well when released on the PC 2 years later, in the form of a poorly performing port.

        And each version has looked succesively better, especially with the transition from 2 to 3, in which Bungie *did* have to build a new engine.

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