Skate 3 Screenshots Celebrate Demo Release

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With the downloadable demo for SKATE 3 now available to Xbox 360 owners with Xbox Live Gold subscriptions and due in the PlayStation 3's PlayStation Store later today, publisher Electronic Arts has released a trio of new screenshots in celebration.

The sample of EA Black Box's latest offers a taste of the University District area, the Skate.School tutorial and Skate.Park editor modes plus "single and multiplayer challenges including Domination, Own the Lot, and the bone-crushing Hall of Meat."

Should you find yourself wanting more, you won't have to wait long. SKATE 3 hits North American shops on May 11, with the rest of the world getting it on May 14.

From The Chatty
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    April 15, 2010 2:01 PM

    Impressions of the demo so far:

    Off-board movement is totally smooth now. Lots of neat animations added. Getting on your board, great stumbling animations etc. Gameplay feels virtually the same. They smoothed some animation transitions. Added darkslides which we will probably be sick of seeing in replays soon.

    Most important addition is the hardcore mode. I played Skate 2 to death. I 100%'d the game twice. Did all online coop challenges, etc. Playing hardcore mode felt like I was playing for the first time. Mainly because of the grinds. You go to grind like you would in normal Skate mode and it's embarrassing. You will find yourself missing constantly. I took me over a half hour to adapt and get some consistency. Speed is dropped and so is how high you can ollie. A neat mode that takes the "make small tricks feel like a great feat" aspect of Skate and doubled it.

    Overall I'm pretty excited for the game. The drop in items and online components will make it a worthy sequel. Don't know if they can pull off another one without jumping the shark.

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      April 15, 2010 2:12 PM

      sounds great, thanks for the info. i loved skate 2.
      didn't they also include all the replay camera tools this time rather than having it a paid DLC?

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        April 15, 2010 2:16 PM

        They said it's in the game, but it's not an option to use in the demo, which is odd.

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      April 15, 2010 2:18 PM

      i quite like the darkside mechanic, adds a few extra options when tricking into a grind. how do u like the underflips? can't do them consistently but, again, adds something extra without breaking anything.

      i tried the hardcore mode but after several failed attempts at tricks i can do consistenly, i went back to normal. it is nice to know there is something to move onto when ive got the new mechanics nailed.

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        April 15, 2010 5:04 PM

        I dunno about darkslides. It's a neat thing to mix things up with. It adds a bit of danger to things, because you have to flip out of them. I'm not a skateboarder though. My buddies who do skateboard weren't so happy. They acted like it's more of a theoretical trick that no one does, so it takes away from the realism a bit.

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          April 15, 2010 11:23 PM

          i know a few people who can pull them off occasionally, and there other tricks only include kick/heelflips, pop/360 shuvits and the occasional 360flip, so nothin spectacular. so it is a doable trick i you have the patience to practice it.

          i think it wud b kool if u held the darkcatch position but just landed on the floor and as long as u werent goin too fast and u did a manual it put u into a caspe/anticasper and lets you pull off a few flatland tricks. think that's an area of skate that has been missing from the start.

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      April 15, 2010 5:48 PM

      does the demo have a timer this time around?

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        April 15, 2010 6:48 PM

        Yeah, 20 minutes. You can restart the demo without having to drop out of the game and relaunch, though.

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