Dark Void Zero Arrives on PC, iPhone

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As promised, Other Ocean's retro-styled prequel Dark Void Zero is now available for digital download on PC via Steam plus iPhone, iPod touch and iPad via iTunes.

Priced at $4.99 on PC and $2.99 in iTunes, the side-scrolling single-player jetpack shooter offers online leaderboards and an exclusive "secret ending" over the downloadable Nintendo DSi edition that hit in January 2010.

The entire affair is meant to promote the recent arrival of Airtight's full-fledged jetpack shooter Dark Void, with the elaborate fictional history claiming that Dark Void Zero represents a long-lost Capcom project archived by none other than Jimmy Fallon.

From The Chatty
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    April 12, 2010 8:12 PM

    As long as Capcom deem it fit to use activation limit DRM on their budget titles, I will deem it fit to not spend my money on them.

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      April 12, 2010 8:57 PM

      WTF, they put DRM on this thing? What's next; will Heavy.com put DRM on Press X to Jason?

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        April 13, 2010 1:42 AM

        There's no additional DRM on this game because it's on Steam. Capcom only puts on DRM if the digitial distribution store doesn't have it's own DRM scheme like Steam or Impulse does.

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          April 13, 2010 3:58 AM

          I dunno the nooks and crannies, but I had to enter a serial code in a third party program, and I bought it on steam. I think that was the securom activation.

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            April 13, 2010 5:01 AM

            It's possible that they just decided to go with a single CD key mechanism across all the digital dist. platforms and Steam is just playing along. There's several games on Steam where this happens, like Unreal Tournament 3.

            They don't have to force you type in a key to do SecuROM - look at the Bioshock titles.

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          April 13, 2010 6:51 AM

          The details on the Steam page for the game explicitly state that it uses SecureROM DRM with 5 machine activation ilmit.

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        April 13, 2010 5:03 AM

        You do realize that these small (filesize-wise) games like this are the easiest to pirate, right? I mean at least with AAA games there's several gigabytes involved.

        Look at how much World of Goo was pirated, and that's very much in line with the Flash games you mention.

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