Skate 3 Media Talks Totally Tubular 'Teamz'
"Round one is team-based jam action in the dog-leg bowl, with the cradle and the funky ass hip," explains th
Thankfully several mature gentlemen from developer Black Box appear to explain in plain English that the skateboarding sequel now revolves around selling out, forming a skate crew and raking in wikkid sikk advertising revenue with the ultimate goal of selling a million branded skateboards, dude.
If you're too intimidated by the way wot young peoples speak like blud, you can still enjoy the new screenshots. Skate 3 arrives for Xbox 360 and PlayStation 3 in May.
Following below, the second dev diary looks at Skate 3's multiplayer.
-
I got Skate 2 today and damn the controls are hard. They need a lot of getting used to if you played tons of Tony Hawk on the PS2.
-
But totally worth it. Doing a hard small grind is infinitely more satisfying than a mile long Tony Hawk grind. It's very daunting at first. But I can do anything without thinking about it. I easily sank 100 hours into Skate 2. I never thought I would. I even 100%'d the single player and coop. I never do that either. There's much fun to be had in Skate 2. Give it a good shot and you won't ever want to touch a Tony Hawk game again.
-
-
I left the spots alone too, after completing two and failing at each "kill the spot"s I thought I'd rather complete the main missions.
2 questions:
How to do proper half pipe jumps? I don't think I got this "pumping" down and even after driving back and forth like five times I only leave the half pipe by a few inches.
In Tony Hawk you could just do an ollie out of the halfpipe to get high enough to do some grab tricks or something.
-
Riding halfpipes in SKATE 2 is similar to riding halfpipes in real life. Half of the effort deals with performing tricks while the other half makes sure you maintain your speed. This means you have to pump going down and up each side of the transition. You also have to build up your speed if you don't drop in. You can pop ollies/nollies and their variations off the lip but it takes practice to avoid landing on the deck.
Also, don't forget that you can 'warp' from anywhere to nearly any location on the map. I didn't find that out until halfway through the game, hehe.-
Thanks for the explanation. Yeah I found that out with the map.
My award to the most useless, shittiest and plain and simple annoying-to-death addition to a skateboard game goes to: Skate 2 for these fucking guards who push me all the time off the board.
I did this challenge where you have to skate 6 spots with all the guards around like 90 times already, no kidding, and I can't do it. Because whatever I do from somewhere there are coming people rushing at me pushing me off, hitting me, all the while I have to avoid pedestrians, time the jumps and avoid the litter the peds throw. Just not fun.
-
-
-