Backbreaker Trailer Looks Behind-the-Scenes

Taking a few stabs at competitor Madden NFL, developer NaturalMotion uses this developer diary to detail how its physics-driven PlayStation 3 and Xbox 360 footballer Backbreaker differs from other games. For example, a lower camera view. "You'r

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Taking a few stabs at competitor Madden NFL, developer NaturalMotion uses this developer diary to detail how its physics-driven PlayStation 3 and Xbox 360 footballer Backbreaker differs from other games. For example, a lower camera view.

"You're not this kind of, god over the football field who can see everything," explains tester Mike O'Neill. Another example? The use of pink character outlines to highlight the procedural animations--though sadly, that particular aspect seems like the sort of development tool that won't be accessible to the end users come Spring 2010.

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    February 8, 2010 3:04 PM

    EA should be embarrassed now, Madden really looks dated as hell in the mechanics/animation department. This could easily be the last of Madden for me.

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      February 8, 2010 3:20 PM

      while this tech is critical to realism, it's only one of many components they'll need to compete on to dethrone Madden.

      • reply
        February 8, 2010 4:49 PM

        I don't think they are looking to dethrone Madden at all. They clearly stated it was going to be a pick up and play type game.

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          February 8, 2010 5:23 PM

          I know (unfortunately), but hopefully they evolve it to be more realistic eventually (especially if the American Needle lawsuit results in EA losing NFL exclusivity). If not, it'll never compete for people who want a realistic game, making it always a second tier football game. Maybe that's enough, maybe not, blitz obviously didn't survive that way.

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