Set on the alien planet of Irata, up to 4 players compete for economic superiority by building factories and producing and selling goods. A M.U.L.E. (Multiple Use Labor Element) is the type of in-game unit that is configured to harvest different planetary resources. Planet M.U.L.E. is a remake and tribute to the original M.U.L.E., which was developed more than 26 years ago by Dan Bunten and Ozark Softscape.
it certainly is faithful to the original, almost to a fault I would say. There could have been some minor interface improvements that would have greatly helped things.
That being said, if you liked the original, you'll like this.
Here are the differences between this version and the original:
* Assaying now costs $50.
o This used to be free, and considering it costs time to do AND everyone sees the results... should still be free.
* The bots go Wumpus-hunting!
* Only two modes: Tournament and Training
o Previously had Beginner, Normal and Tournament.
* Pirates now steal Crystite AND Smithore!
o Pirates used to only still Crystite in Tournament mode.
o Pirates would still Smithore in Normal.
o No Pirates in beginner mode.
* You can now chose your game length in rounds: 6, 9 or 12
o Previously 6 rounds was only the beginner game, all other games were 12 rounds.
* Energy spoilage is now 1-for-3, as opposed to the old 1-for-4.
o Food spoilage is still 1-for-2.
* You can mine the river valley.
o Previously the game had a river (not just a river bed) and you could not mine river spaces.
* 4 High Crysite spots (used to be 3), not including any meteor strikes.
* Store has a North and South exit.
* Currently you can leave the store with a mule without outfitting it (saving you $25 if you plan on running mules).
* When selling to the store, the store will purchase from everyone at once (Vs the old having to wait for each in turn).