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Torchlight Update 1.12 Released

Update: Those who purchased Torchlight on Steam will be pleased to know that the update has now arrived on the digital distribution platform.

Original: A sizeable update for Runic's magnificent action RPG Torchlight has begun rolling out across its various digital retailers, with the 418MB Client 1.12 compatible only with copies bought direct from Runic itself now available over on FileShack.

The update's many changes include bug fixes, balance tweaks, the ability to change difficulty mid-game and reduced loading times--a change which necessitates a complete reinstall with the new client, so be sure to keep your saved games safe.

Those who bought Torchlight elsewhere must wait for their distributor to release their own individual versions, a forum post by Runic's Travis Baldree explains, which have been delivered to all vendors except Steam--whose version still requires testing.

  • Fixed several issues which could overwrite saves, and protected against possible save loss. Save backups are now also generated.
  • Much reduced load times for many users
  • Some minor ingame performance improvements
  • Fixed Needle Arc XP exploit
  • Fixed Shadow Armor stacking effects
  • Fixed vendor dupe bug
  • Fixed various fullscreen startup issues
  • Fixed broken Brink cinematic on subsequent plays
  • Fixed merchant 'thief' exploit
  • Fixed right clicking in inventory casting certain spells
  • Fixed console not activating on Steam builds - this also fixes the fact that subsequent characters didn't see the random dungeon unlock after the first completion
  • Fixed issue with Syl's cinematic not being "skippable" during first boss fight
  • Fixed some DOT deaths not dropping loot
  • Quest items no longer allowed in stash
  • Several level fixes for a few places where things overlapped, or collision was missing, or stuck-issues cropped up
  • Fixed texture/mesh/ replacement issues with mods
  • You can now change difficulty level on the fly from the console without being branded a Cheater ( UNLESS you're playing hardcore )
  • Fixed pet minions not awarding fame
  • Fixed slow load times when mods were enabled
  • Pets inherit your spell masteries
  • Magic find takes the max value between you and your pet when pets or pet minions make a kill
  • Visible/increasing chance of stripping enchants via enchanter. Price based on # of enchants. Variables tunable in globals.dat
  • Troll pet is properly invincible
  • Tree Boss could be charmed - fixed
  • Fixed issue - Returning to town if you died during Ember Colossus or Medea would make them dormant on return
  • weapon + shield doesn't count as 'dual wielding'
  • Shimmering Scale ( and 2 other socketables ) now work properly when socketed
  • Ember lance slight nerf
  • Ember lightning slight buff
  • Aloe Gel summon provides better healing
  • Equippables properly provide bonuses to passive skills
  • Fixed display issue where multiple skill bonuses on the same item would collapse into a single display
  • Hardware skinning settings respected properly for pet paperdolls
  • Fix for potential bad state in the henchman battle
  • Enchantments at level 100 now work
  • Relabeled difficulty levels, and added tooltips explaining each
  • Fixed 'free spell purchase' exploit
  • Socketables cannot be heirloomed
  • Fix for masteries not updating certain spell bonuses until logout/login
  • Summon Blood Skeleton has 11 levels now
  • Various small grammar and spelling fixes
  • ADDITION : Rimlights, HW Skinning, and VSynch can all be altered from the Settings menu now.
  • MODDERS: Items can be set to 'always identified'
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