Forza 3 Includes Free DLC With New Copies

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As the industry continues its efforts to minimise used game sales, Turn 10 Studios has announced that new copies of racer Forza 3 will include free downloadable content.

A single-use code found in new copies will grant the exclusive Motorsports Legends Car Pack, containing ten classic cars as well as two tracks--the new 'Benchmark High Speed Ring' set around an old airfield, and returning track 'Sidewinder Proving Grounds.'

Developers and publisher have long griped that they see nothing of the huge profits used game sales bring retailers. Gears of War 2 and NBA Live 09 are among the games which have previously attempted to encourage the purchase of new copies by packing free DLC, with BioWare's RPG Dragon Age: Origins also set to follow in their footsteps.

Forza Motorsport 3 arrives exclusively for Xbox 360 on October 27 in North America while Europeans receive the rare treat of an earlier release, on October 23. Read on for Turn 10's description of the Benchmark track and list of the free cars.

The Benchmark High Speed Ring is best described as an old airfield and hangar converted into a race track and automotive playground, perfect for all manner of creative "Forza Motorsport" hoonage and multiplayer mayhem. The track is characterized by 3.96 miles of rough surfaces and huge open areas, featuring a massive oval, an 8-lane drag strip, and an airplane hangar that players can drive (or drift) through.

The free Motorsports Legends Car Pack includes these 10 cars hand picked by Turn 10:

  • '65 Alfa Romeo Giulia Sprint GTA
  • '64 Aston Martin DB5 Vantage
  • '81 BMW M1
  • '60 Chevrolet Corvette
  • '69 Dodge Charger
  • '57 Ferrari 250 Testa Rossa
  • '80 Fiat 131 Abarth
  • '67 Lamborghini Miura P400
  • '71 Nissan Skyline 2000 GT-R
  • '65 Shelby Cobra Daytona Coupe
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From The Chatty
  • reply
    October 7, 2009 10:53 AM

    Can't wait for most new games to "unlock" most of the content through an online code. GG....GG.

    • reply
      October 7, 2009 11:06 AM

      I don't see anything wrong with this model as it applies to new game sales. Used prices are a ripoff as Gamestop only sells it for like $5 less than retail where they buy those games back ranging from 15-25 bucks. So that difference is all pure profits for Gamestop, not the publishers/developer revenue. Doing this gives you more value for that $5 you get brand new game and makes used games seem even more less of a value than it already is.

      If you're happy saving that whole $5 then go right on ahead.

      • reply
        October 7, 2009 11:36 AM

        Used game sales hurt the industry. They obscure real sales figures, less money goes to the people who actually make the game and more goes to the people that require that all Gamestop employees rape you with questions every time you go and buy something. (do you want to pre-order this?, do you want to join our trade in club?, do you want to power trade something?, etc...)

        At Best Buy or online(Steam, etc) you can pre-order stuff and don't get assulted with 50 questions. Gamestop's business model is in danger.

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          October 7, 2009 12:19 PM

          At Best Buy you don't even have to pre-order it. I have yet to walk in to Best Buy on launch day and not see a big stack of whatever just came out sitting on the shelf or in a display somewhere.

          Wait, I take that back, I did have to ask a couple times and have someone fish something new out of a box in the back, but either way, it was there and available without a pre-order.

          • reply
            October 7, 2009 2:30 PM

            Gabe of Penny Arcade pretty much said the same thing on their main page. He went into gamestop to pick up a copy of Dead Space: Extraction, they didn't have any, and the clerk proceeded to chide him for not pre-ordering it. He retorted that he felt that wasn't needed, it was a big title game. Funny part, they didn't have much because they judge demand solely on pre-orders (one reason, I assume, why they push pre-orders).

            He went across the street to best buy, and they had plenty of stock. What he didn't do is walk back over to Gamestop with the game and reciept, put the reciept against the glass and proclaim "How do you like them apples?". I would have honestly gone in and gloated about how I got the game and they missed a sale.

      • reply
        October 7, 2009 2:41 PM

        I think his point was a fear of exploitation. Right now these 2 tracks and 10 cars are an incentive, and a good incentive at that. But as Jimbo was saying, its only a matter of time until someone makes something integrale to the game experience as an incentive DLC that only comes with new copies. Imagine HL2 but you only get the gravity gun if you buy a new copy. Granted, if this happened, it's likely it will get squashed by community outrage, but I imagine that in the future we will see some publishers toeing that line.

        But without abuse, I think it's an awesome idea, as long as the incentive DLC isn't something that will make or break the game. I like the cars/tracks idea, L4D2 could use unique weapons, exactly like their preorder incentive of the baseball bat. My mentality is it should be things that could also pass as unlockables should be considered.

        • reply
          October 7, 2009 3:18 PM

          My way around the used sales too is to offer the same DLC but for more money than you save buying it used.

    • reply
      October 7, 2009 12:55 PM

      Or you can go all the way, and call it 'Steam'.

    • reply
      October 7, 2009 2:32 PM

      yet people cry about the psp go being download only because you can't sell your game, and this would do the same thing.

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