First Lucidity Gameplay Footage

It's a puzzle-platformer. It's downloadable. It's from LucasArts. It was announced this morning. Here's the first gameplay footage. October 7 on PC and Xbox 360.

25

It's a puzzle-platformer. It's downloadable. It's from LucasArts. It was announced this morning. Here's the first gameplay footage. October 7 on PC and Xbox 360.

Filed Under
From The Chatty
  • reply
    September 11, 2009 8:03 PM

    I didn't think the art style was that cool.... but then I saw it moving! Holy shit, it looks awesome!

    • reply
      September 11, 2009 8:44 PM

      I thought the opposite.

      • reply
        September 11, 2009 10:03 PM

        Are you kidding?? maybe because I'm an artist...but I think the art style and animation is amazingly well done for what it is

        • reply
          September 11, 2009 10:07 PM

          I agree, looked really surreal. Almost like a 3D version of Terry Gilliam's animation work.

        • reply
          September 11, 2009 11:09 PM

          Basically I thought it looked good at the start, but when it started with the action I was turned off pretty quickly. I think that's because of the gameplay, not the art style.

          • reply
            September 12, 2009 2:28 AM

            That is also what I meant.

            • reply
              September 12, 2009 4:17 AM

              The art style is clearly a hit or miss sort of thing - But the gameplay looks sort of fun too, I'd imagine it gets more in-depth too, and there's a lot of scope for it to be insanely difficult, custom levels too?

              • reply
                September 12, 2009 5:54 AM

                The art style is great, the gameplay I have almost no hope for at all - it looks like something I'd expect on the DS or Wii, unless there's another few videos of some decent gameplay I can comfortably shuffle this into the /dev/null portion of my brain and ignore it.

                • reply
                  September 12, 2009 6:43 AM

                  Meh, a couple of minutes of (seemingly) disjointed gameplay is hard to judge from anyway, I can see it becoming quite involved if the level designs are clever and there are a fair few more (for lack of a better name) movement modifiers than the ones shown in the video

                  It's games like these that thrive on custom content too, I can see something like this really kicking off if it's available on Steam and it's just begging to be released on the iPhone/DS. Someone said in a different thread that it'd suit quick gameplay on a mobile device like that, I tend to agree!

                  Either-way, It's on my radar :)

                • reply
                  September 13, 2009 9:59 PM

                  Maybe that's just one puzzle?

    • reply
      September 12, 2009 2:27 AM

      I thought the exact opposite.

    • reply
      September 13, 2009 10:30 PM

      i totally loved it before it moved because it reminded me of McGee's Grimm and when i saw it move i loved it even more. glad to see lucasarts after 15 years is trying to be what they once were again.