PC Gaming Alliance Gains Several New Members, Including Gas Powered Games

Supreme Commander and Demigod developer Gas Powered Games is among the latest to join the PC Gaming Alliance, a distinction that also applies to BFG Technologies, Bigfoot Networks, Flextronics, GameTap, Howie's Game Shack and InstantAction.

The non-profit consortium, which strives to "drive worldwide growth of PC gaming," announced the new members today and highlighted the recent addition of GameStop.

"I've spent most of my career fully immersed in the world of PC gaming. It's where many of the world's biggest gaming franchises were born and where much of the industry's innovation continues to this day," said Gas Powered Games CEO Chris Taylor. "Gas Powered Games hopes to make contributions that keep PC gaming at the forefront of the industry, help it to overcome its challenges, and continue to fulfill its amazing potential."

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    August 12, 2009 10:52 AM

    Uh, is GPG being onboard actually a good thing?

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      August 12, 2009 11:06 AM

      Are you saying it's a bad thing? If so, why? I'd think that the more companies involved the better. A developer being involved means that they're companies that either already are, or might be planning on pushing forward more PC oriented games as opposed to multi-platformers that had a PC version made as an afterthought. Given that GPG has made only PC games, and that the games are not consolized due to simplifications needed for the enormous casual crowd that makes up console gaming populations, I don't see why you would complain. Though the coding for SupCom wasn't as good as it could have been, it did have really good gameplay, and pushed the zoom feature farther than most strategy games. Only a few games before SupCom had a zoom feature like theirs, one being Black & White, though I prefer SupCom's zoom as it focuses on wherever the mouse is at. Sup Com 2 supposedly has completely fixed the pathfinding issue and can support up to 50,000 units.

      So far we have a few hardware companies(video, sound, etc.), developers and retailers. Still are missing the publishers and two large digital distribution companies/software(Valve's Steam and Stardock's Impulse), though there's also Fileplanet's and EA's digital distribution platforms as well.

      I wish I knew how effective the PCGA was at promoting PC games both in development and sales, but if the costs of being part of the PCGA aren't very high, then this might be very beneficial. We'll just have to see how things play out.

      • reply
        August 12, 2009 11:33 AM

        EA's in process of moving their catalog to steam.

        Chris Taylor hasn't been a part of a blockbuster game in a long time - most of his games since TA have lacked soul. Typically they've been stuffed full of poor game-design and bugs.

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      August 12, 2009 6:09 PM

      Good point.

      At least with people responsible for GFWL and GPG.net all in the same room we can release the killbots knowing we'll get to destroy 2 of the major reason PC gaming can suck.

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