"There are a lot of complex issues to deal with here, especially if you start talking about day-and-date release with retail availability--which is not something that we're talking about at all, today," said Microsoft VP Shane Kim to Fastcompany.
"And publishers have to do some technical work in order to enable this," added Kim. "But when it comes to us saying we want Games on Demand to enable day-and-date release of new titles, then there's certainly a lot of work we would need to go through."
When it comes to that "work," it seems that handling the transition without upsetting retail partners may be a large part of the process.
"We're not anywhere close to that world today," reiterated Kim. "We have great relationships with the retail channel--they're important partners. We sell a lot of hardware and software through retail channels. We have to be smart about how we approach this business."
"We're not anywhere close to that world today," = "We don't want to"
yup. what would sell consoles if there wasn't a large rack of "i must have this!" games sitting next to the console.
Yea.. have you seen the new customer services prices?...
with some of the enterprise/Customer service pricing you can go to the store and buy yourself a new computer.. or server..
I'd rather just ask on a blog before paying to hear.. "i don't know"
people keep their wallets and life documents on their microsoft OS.. just to hear.. can i have your credit card number because your 30 day warranty is over... with ppl whole life on their system makes no difference to microshaft..
thats kinda like callin the police and being told yr not a valued customer....
that's pretty standard enterprise practice. How do you think companies like Redhat make money? Or IBM? It's not from selling software...
If you want to see some fun enterprise contracts check out Oracle and SAP.
Are you insane? Of course they do. They just don't want to tip gaming retailers off until they're ready to push them off the boat once and for all.