"Players can enter the veil dimension and use veil powers much like the ones BJ has access to, as well as all the standard weapons and items," said Endrant's Matt Wilson to GameSpot. Multiplayer veil powers won't include the slowing of time, as they do in the single-player campaign, but will instead work as more traditional class-based powers. For example, the medic's veil power is a simple healing ability.
"In multiplayer, you're not BJ--you're a member of either the Resistance or the Axis, and you play as one of three roles: soldier, medic or engineer," added Wilson. "We wanted to keep the three roles distinct, so we gave them their own unique veil powers that are specific to their responsibilities within the team."
Eight multiplayer maps will be playable on three modes: Team Deathmatch, Objective, and Stopwatch.
"In Objective mode, the attacking team tries to complete one or more objectives in the map while the defending team tries to stop them," said Wilson. "In Stopwatch, you do the same but swap over at half-time, and the attacking team which completed the map fastest is the overall winner."
The game will also feature a choice of unlockable upgrades to weapons and powers.
"The unlocks for each give you options on what to upgrade and when, but you can only have one unlock per category (weapon, item, veil power, etc.) active at once," explained Wilson. "Some of the choices you'll have to make are things like power versus accuracy, reload time versus recoil/muzzle kick."
I really hope Endrant can pull this off.
Sounds like they're approaching it the right way for proper balancing and fun. Can't wait to play this (both single and multiplayer)