Images of a fact sheet and concept art first appeared at fourplayercoop, but were quickly removed after the site was contacted by lawyers representing developer Crystal Dynamics. However, some were able to archive the images before their removal.
Going by the snapshots and included details, the proposed title would serve as a reboot for the action-adventure series and toss in elements of survival horror, with an "inexperienced" Lara Croft stuck on an island full of long-clawed humanoid monsters.
Said monsters would "hunt you as prey" across the island, forcing Lara to supplement her traditional focus on long-range weapons with "visceral one-on-one" melee combat. The island would also act as an open-world, with Lara gaining access to new areas as she discovered new items--axes, rope, machetes, etc.--a la Metroid games.
And while it wasn't mentioned in the text, one piece of concept art showed Lara taking aim with a bow and arrow while on horseback, suggesting that Lara won't just be traversing the island on her on two feet. Of course, that's assuming this game actually makes it to release--right now, all we know for sure is that this is a "concept."
The Next Tomb Raider Video Game Concept for PS3, Xbox 360 and PCs
When a sudden storm destroys her research vessel, a young and inexperienced Lara Croft finds herself stranded on a mysterious and remote island hidden off the shores of Japan. Despite several signs of various inhabitants the island is oddly deserted, and an uneasy feeling settles in as strange sounds emerge from the shadows. With only her determination, inner strength and resourcefulness to help her, Lara must overcome the challenges of a harsh and unforgiving journey that will take her across a vast island wilderness and deep into the claustrophobic and menacing underground tombs from the island's past. As she struggles to prevail through brutal combat encounters and treacherous exploration, Lara will be pushed to her limited and forced to adapt to her situation in order to survive and escape from the lethal predators that stalk her every move.
- Hunt or be Hunted: Evade, outsmart, track and kill the mysterious enemies that hunt you as prey.
- Survival Action: Brutally attack and defend yourself as you fight to survive the visceral one-on-one melee combat.
- Strategic Weapons: Gain an advantage in combat by finding an array of different melee and ranged weapons including a variety of guns and the hunter's ultimate weapon, the bow.
- Creative Survival: React and adapt to the island by using only that which you can salvage from the environment like climbing axes, rope, and machetes that can be used to unlock new traversal and combat gameplay options.
- Free Movement: Scramble up a vertical cliff wall, sprint and leap across a huge chasm, steer mid-air to land a misdirected jump. There is no one right way to traverse, survive, and explore the harsh environment of the island.
- One Cohesive World: the diverse multi-region island is an open playground alive with creatures, weather, and natural events.
- Origin Story: This new Tomb Raider concept reboots the franchise by exploring the origin of Lara Croft's transformation into a hardened adventurer as you unravel the story behind the island's mysterious past.
Why do they feel a need to keep reviving a nearly-dead series? Tomb Raider's been killed and brought back to life so many times that the brand is almost completely dead. I could see them making more money off this as an original IP marketed Assassin's Creed-style than as "another Tomb Raider game."
I assume they are trying to exploit the branding as much as they can.
The game died to me a long time ago, for some reason I think that the slow controls of the PS1 games helped making it more realistic and fun.
I didn´t like Lara making all those crazy acrobatic things without actually pushing any buttons, but hey, that´s just me I guess.
Also, survival horror? Monsters? Isn´t this supposed to be an exploration game?