Assassin's Creed 2 Dev Diary: Meet a Murderer

The first Assassin's Creed 2 developer diary introduces the sequel's star Ezio, a 15th century Florentine budding banker who spends his nights stabbing people in the neck. Assassin's Creed 2 is du

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The first Assassin's Creed 2 developer diary introduces the sequel's star Ezio, a 15th century Florentine budding banker who spends his nights stabbing people in the neck.

Assassin's Creed 2 is due November 17 on PC, Xbox 360 and PlayStation 3, with Ubisoft promising "more variety in missions, surprising and engaging new gameplay elements, diverse weapons and a profound character progression" over the original.

From The Chatty

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    July 7, 2009 12:18 PM

    I just finished Assassin's Creed, and I really hope they make some major improvements in the sequel. I recall being really into AC, but initial reviews weren't great and, after playing the game, I can't say I disagreed with them. I felt like the assassinations weren't executed well, but there was so much potential. I'd prefer a shift to more stealthy gameplay.

    And those damn flags. I think Infamous did the 'collectibles' best with the ability to ping the environment for them. Some sound of cue is required if they're going to throw 400 flags around.

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      July 7, 2009 1:15 PM

      It's a shame there's no possibility, even in only a few cases, to stealth assassinate some of the targets, but it's so much more fun to just flee at high speed through most of the city.

      Agreed about the flags, though. I only completed it the one time a week or two ago, but I pretty much just said "Screw it" and completed the game with only about a third picked up.

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      July 7, 2009 1:36 PM

      There was definitely a lot of potential, but I found Assassin's Creed to be way too damn repetitive.

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        July 7, 2009 2:52 PM

        Yep. But AC is exactly the kind of game that could be amazing if the "obvious problems" are taken care of, some of which just involve throwing more resources at creating more varied content. It sounds like they could be doing the right things for AC2, so I'm disproportionately excited for AC2 considering that I wasn't blown away by AC.

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      July 7, 2009 1:47 PM

      The worst part of it is the cut scenes. Its like 15-20 minutes of cut scene per mission. 1 for the guy to tell you the name, 1 to tell the guy your ready, 1 before you kill him (usually a speech), 1 after you kill him, 1 after you tell the guy he is dead, then the last one is asking for the next guy. So that's 6 cut scenes just to kill one guy + the climbing at least 5 towers EVERY time. Then they are unskipable which is ridiculous, I don't care too much about the story in games.

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        July 7, 2009 2:35 PM

        Yes, my problem with the cutscenes wasn't even so much their length, as it was that they were the same predictable format for every mission. The guy back at your base was probably the worst. I swear, nobody would notice if you took all his pre-mission speeches and mixed them up. The ones where the just-assassinated targets would speak were probably the least objectionable.

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      July 7, 2009 8:03 PM

      I'm playing it on the PC right now and loving it. Wish I had picked it up sooner but all the hate put me off.

      The PC version has more things to do, apparently, but I'm loving pretty much all of it. I love climbing around 3D worlds and finding stuff so it's right up my street.

      (I'm using some guide maps just to cross off the flags I find, trying not to let them guide me to them too much, so that I don't have to hunt forever when I'm down to the last few. I like finding and collecting stuff in games but I wish more of them would make it realistic that you could find everything by yourself by giving some kind of hints, as you ran out of things to find, about where in the massive world you should look.)