The title is slated for release in fall 2009. Check below for a list of features:
- Photorealistic exclusion Zone -- Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
- New story, a number of unique characters.
- Extended system of side quests.
- New monsters: Chimera and Burer. New behaviour and abilities for all monsters.
- New A-Life system, created using the players' best-liked elements of the first two games in series.
- Emissions considerably influence the world of the Zone.
- Sleep function added into the game.
- New player interface.
- Possibility to continue the game after completion in a freeplay mode.
- The game is developed on X-Ray engine v.1.6
Was clear sky any good? I really liked stalker.
It was ok, but not nearly as good as the first one. It felt less open and the missions weren't nearly as interesting.
Yeah it's like there really isn't any need to move back to previously explored areas as opposed to the first game.
It had a number of improvements, especially the item upgrade/repair system and the anomaly detection system, but the story wasn't halfway as compelling. Plus, they didn't fix a lot of the bugs and annoying quirks from the first game.
Well duh, there's no topping the story of the first.
Stalker's all about atmosphere, as in few humans. Clear Sky had too many stalkers and too few creatures. So here's hoping Call of Pripyat is all about the wilds.
There were a few things I liked about it and a few things I didn't like. The way I'd break it down is Clear Sky feels more linear, which in my opinion is a downside, but at the same time it offers new features such as weapons upgrades and actually being able to find artifacts the way they were meant to be found. Where as Shadow of Chernobyl is much easier to just free roam and do what you want, which, if you get the Oblivion Lost mod, can have a much longer life time than Clear Sky.
It was fun enough until they "locked" you into the storyline, then it was like Call of Duty with 2% of the budget. It was much less about mystery and discovery and much more about conflict.
There was tons of potential, especially in the faction system, but it was mostly unrealized. Sadly, I'll probably get this new one too :)