Stardock Working on Demigod Multiplayer Issues

An update from publisher Stardock's CEO Brad Wardell details the problems facing Gas Powered Games's RPG-RTS hybrid and the steps being taken to resolve them.

Many players are facing difficulties getting online and connecting to games, issues Stardock--who are responsible for the game's multiplayer backend--are working on. As penance for the problems, Stardock offers players the opportunity to play Demigod with Stardock employees, receiving tips and advice and enjoying all-round good games.

Demigod's launch got off to a bumpy start when retailer GameStop began selling copies before the release date, sending Stardock staff scrambling into the office over the Easter weekend to set up the matchmaking servers so the game was actually playable.

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From The Chatty
  • reply
    April 15, 2009 5:30 PM

    what's the deal with the environments? Why do they look so plain? Is that part of the aesthetic?

    • reply
      April 15, 2009 5:57 PM

      Based on what someone posted in the chatty, I think it's part of the aesthetic. The maps themselves look relatively plain, but are tactically and strategically interesting, and the background "environments" can be really detailed and interesting in design.

    • reply
      April 15, 2009 7:07 PM

      I think it also helps with the late game lag. There's a lot going on after you get about 20-30 min into a game and having super detailed maps might cause some major slowdown on some older systems.

    • reply
      April 15, 2009 7:21 PM

      Same thing with SupComm. I think GPG's just neglects their art department too much.

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