Skate 2 Patch Touches Down on PS3, Xbox 360

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A new patch for EA Black Box's Skate 2 was today released on PlayStation 3 and Xbox 360, updating the extreme open-world game with several tweaks and fixes.

Changes include the addition of PlayStation 3 custom soundtracks, better off-board controls, a more streamlined approach towards retrying a challenge, and the resolution of several bugs. Players will be prompted for the update when they sign online.

A full list of the changes and tweaks, courtesy the Skate 2 Producer Blog, follow:

  • Improve responsiveness of off-board controls, modified left stick behavior to improve feel of off-board movement
  • Eliminate scoring exploit for Hippie Jump 180s in multiplayer Spot Battle
  • Eliminate the wipeout exploit with off-board and the Superdude trick
  • Fixed mute and stale grab tricks to use proper hand when performed in conjunction with a hand gesture
  • Fix the occasionally popping of visual indicators (sign-ups, arrows, etc)
  • Added support for custom soundtracks for the PS3
  • Face and Body settings will now load properly in saved replays
  • Character models will be in high detail when viewing a replay
  • Visual indicators (sign-up icons/arrows) are no longer visible in replays and videos
  • Remove the confirmation pop-up when retrying a challenge
  • Reduce potential for pedestrians to spawn in an active challenge location
  • Modified "Can you spell Girl?" challenge so the player starts with the lead
  • Remove the 3,2,1 countdown when retrying a film challenge
  • All Thrasher challenges unlock properly in the career progression
  • When starting an Own the Spot via the Challenge Map, the player's session marker is automatically set for them
  • Updated the online mini-map so skaters appear as the same color indicated in the player HUD
  • Improved quality of character images generated for display on skate.reel web profiles
  • EXP is no longer awarded for players that don't attempt a trick during a Ranked game of S.K.A.T.E.
  • Modified deathrace intro sequences to eliminate camera clipping
  • Online Freeskate Activities (Survival) - Increase the tolerance for 'skating too slowly' while in the air
  • Online Spot Battle/Hall of Meat - Spectators can again trigger hand gestures during another player's turn

Chris Faylor was previously a games journalist creating content at Shacknews.

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From The Chatty
  • reply
    March 23, 2009 10:21 AM

    good changes, especially these;
    * Improve responsiveness of off-board controls, modified left stick behavior to improve feel of off-board movement
    * Remove the confirmation pop-up when retrying a challenge
    * Reduce potential for pedestrians to spawn in an active challenge location
    * Modified "Can you spell Girl?" challenge so the player starts with the lead
    * Remove the 3,2,1 countdown when retrying a film challenge
    * When starting an Own the Spot via the Challenge Map, the player's session marker is automatically set for them

    the game will be far less annoying now :]

    • reply
      March 23, 2009 10:23 AM

      * Modified "Can you spell Girl?" challenge so the player starts with the lead

      I CAN'T WIN THIS CHALLENGE! And I don't have internet on my xbox or a HD >:C

    • reply
      March 23, 2009 10:42 AM

      shit yes, I loved seeing these on the list.

      good patch.

    • reply
      March 23, 2009 11:08 AM

      * Reduce potential for pedestrians to spawn in an active challenge location thank jebus for this.

      At one point during a challenge I had spend ten minutes 'walling off' a location from ped traffic, with benches and dumpsters, to be able to even try it. Sometimes I'd teleport back to session marker, and there would be people inside my friggen construct anyway!!!!

    • reply
      March 23, 2009 12:03 PM

      [deleted]

      • reply
        March 23, 2009 4:50 PM

        dude I'm pretty sure they had a guy whose job was 'spot ruiner' for fucks sake.

        the sheer number of 'almost incredible' skateable stuff like great line opportunities, giant grinds, great drops, clever inclines to use to boost over streets/etc .... which ALL had the WORST possibly placed tree, curb, fire hydrant, immovable rail, or seemingly neverending pedestrian spawners placed right in their approaches.... made me think they must have had someone doing that shit on purpose.

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