THQ: Rise of Nations Dev Big Huge Games In Danger of Closing

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Publisher THQ today announced that Big Huge Games, developer of the excellent RTS franchise Rise of Nations, is now up for sale.

"THQ informed the staff at its Big Huge Games studio in Timonium, MD, that it plans to close the studio if a sale is not completed in the near future," said THQ in a statement to CrispyGamer. "These actions were unfortunate but were necessitated by the difficult economic environment." The move is part of a series of cutbacks at THQ due to disappointing financial results. The company plans to eventually slash 24% of its workforce.

THQ acquired Big Huge Games in January of last year. The studio most recently released Catan (XBLA) and collaborated with the now-closed Ensemble Studios on the Age of Empires III expansion Asian Dynasties.

Big Huge was reportedly working on two unannounced projects: an RPG scheduled for a 2009 release on Xbox 360, PlayStation 3 and PC, as well as a separate Wii title.

THQ also noted that Heavy Iron Studios (Up, WALL-E) and Incinerator Studios (Nicktoons: Globs of Doom, Cars) have been spun off into independent companies.

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From The Chatty
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    March 17, 2009 4:47 PM

    [deleted]

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      March 17, 2009 4:49 PM

      I played an unhealthy amount of Rise of Nations. It was an absolutely fantastic game.

      Sorry to see this news.

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      March 17, 2009 5:40 PM

      I cannot begin to count the amount of RoN games I played. Man that game was one of the best RTS games

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      March 17, 2009 5:51 PM

      I miss RoN. I remember playing it with friends and it was a lot of fun. It sucks seeing all these awesome RTS studios closing.

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      March 17, 2009 7:23 PM

      Hell yeah probably my 2nd or 3rd favorite RTS ever.

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      March 17, 2009 8:08 PM

      purple?

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      March 17, 2009 9:24 PM

      rise of legends was pretty good i thought

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        March 18, 2009 4:46 AM

        i liked rise of legends quite a bit as well.

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        March 18, 2009 12:52 PM

        Rise of Legends was also underrated. It had innovative Dawn of War-like maps where you could capture special buildings, it had the awesome territory and research system from RoN, all sorts of cool special abilities, it had a DoW2-like single-player campaign where you could choose which units to start off with and choose which levels to do next, and it had good balance.

        The thing that made RoL crash was the weird setting, the whacky races, and the slightly lackluster single-player story.

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      March 17, 2009 9:39 PM

      Yeah that game was definitely one of my favorites of all time. Good stuff.

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      March 18, 2009 6:46 AM

      [deleted]

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      March 18, 2009 8:05 AM

      Rise of Nations is still my favorite RTS and trying to play other RTS seems shitty in comparison.

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