Report: Disney Planning New Tron Game

Disney Interactive Studios, which just laid off some staff, is readying a game based on the upcoming Tron film sequel TR2N, according to Variety's unnamed sources.

The publisher is apparently "talking to developers" about the game, implying that it could be developed by an external studio, a la Monolith Productions' 2003 shooter Tron 2.0.

No other details are known about the game, though Variety believes it will arrive simultaneously with the neon-heavy computer thriller, which stars Tron veteran Jeff Bridges alongside newcomers Garret Hedlund and Olivia Wild, in 2011.

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
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    February 2, 2009 2:19 PM

    "it could be developed by an external studio, a la Monolith Productions' 2003 shooter Tron 2.0."
    How about "it WILL be developed by an external studio, Monolith Productions, who made the excellent 2003 shooter Tron 2.0."

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      February 2, 2009 2:23 PM

      Tron 2.0 is easily one of the top 5 shooters made.

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      February 2, 2009 2:24 PM

      Here's hoping.

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      February 2, 2009 2:30 PM

      It would really make the most sense. They already know how to create Tron like areas, so there's much less R&D for it. It's been stated that the interest people had in Tron 2.0 was a large factor in getting the deal for the new movie pushed through (at least I believe that was the case). Releasing a game at the same time as the movie, and actually having the game be decently good, would be a cash cow for Monolith.

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      February 2, 2009 2:36 PM

      Irony: A movie about being stuck inside a computer gets a console exclusive. PC? What's that?

      Any bets? ;-)

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        February 2, 2009 6:02 PM

        I'd v bet you are right, Tech... unfortunately...

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          February 3, 2009 5:33 AM

          Couple things:
          I'd release it AFTER the movie (and the movie should NOT have to be catered towards a game, or running parallel to the movie like matrix, doesn't work)
          I'm not a fan of raytrace, but if next generation consoles support raytrace, TR2N would be perfect (so wait for next gen consoles 2012?)

          And I hope the movie will be called TR2N, not Tron 2.0.

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            February 3, 2009 6:01 AM

            I don't know what studio or engine tech. But a modified Cryengine (supporting larger view-distance) might do the job. Tr2n is minimalism = no trees, mostly flat surfaces, freeing bandwith for large distance rendering (and high detail rendering for faces/cycles). Problems are shadows and support for raytrace.. Secondary option Unreal Engine 3. Third option: any other engine, or engine specifically written for Tr2n game supporting raytrace (and stereotopic). Creating a game takes time, 2011 (movie release) is too early.

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              February 3, 2009 6:05 AM

              The thing with a Tron game is large (seemingly infinite) world to explore, similar to old (no textures/flat poly) flightsims maybe.

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