Game School Offers Masters in Game Design

Full Sail University announced today that it now offers a Master of Science degree in Game Design, training aspiring game designers for positions as game producers.

"This Master's degree, a 12-month program, will cover the entire scope of a game development cycle as it relates to the responsibilities of a studio manager," reads a statement from the University. Students start with core classes in Asset Management, Production Methodologies and Quality Assurance and then receive training in leadership, team management, game design and marketing.

The program culminates in students "stepping into the role of an External Producer in a real world studio scenario." All the while, promises coordinator Rob Catto, "students will be encouraged to identify and deepen their passion for game production as they advance into the management and leadership role."

The Game Design degree marks the second on-campus Masters degree offered at the University and the first related to game design and development. Full Sail was officially accredited as a University earlier this year.

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From The Chatty
  • reply
    September 10, 2008 11:46 AM

    Game schools are not recommended by many devs last I heard. They rather you go to a university and major in CS or something similar.

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      September 10, 2008 11:50 AM

      It's not just a matter of that but game degrees are unnecessarily restrictive for a person's career. If someone has a degree in Game Design and, say, are more of a coding type of person and eventually decide that he/she wants to go get a career as a Microsoft apps developer will they accept the person's history as enough of a replacement for an actual Software Engineering or Computer Science degree?

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      September 10, 2008 11:51 AM

      As far as I know experience weighs more heavily than where you went to school or what degree you have.

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        September 10, 2008 12:39 PM

        This is defintely the case in the gaming industry. When i was with ********, there were numerous grunts there that moved up through the ranks because of their talen for UI programming, Audio engineering, or knack for game design. All of which didn't have degrees, and started at the company in an entry level night shift position.

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      September 10, 2008 11:56 AM

      The idea behind Portal was developed by a team of students out of DigiPen. They all work for Valve now. Hmmm.....

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      September 10, 2008 11:59 AM

      No reason you can't do both. I got my Bachelor's in CS, then got my Master's from the Guildhall. And for what it's worth, in my experience, I came out of undergrad so ill-prepared for a job it wasn't even funny.

      I'm a little skeptical of this one, though. It's curious to me that a gaming school would offer a Master's degree focused on production and management rather than development.

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        September 10, 2008 12:04 PM

        Same here (got a B.A. and have not landed a job yet) and I am thinking of going for a masters.

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      September 10, 2008 12:29 PM

      That's pretty inaccurate. Of course, everyone has their own opinion, but as a dev I see a lot more game school grads get accepted than people with a CS degree. I've seen excellent developers come from Full Sail and Digipen, and I'm getting to know some guys from The Guildhall as well.

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      September 10, 2008 1:00 PM

      Maybe 5-10 years ago...but even then, look at what modding did for aspiring game programmers (not to mention level, art, and actual game design) after Quake and Half-life came out....some of them never finished college.

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      September 10, 2008 2:32 PM

      That's changing a lot. Many game schools have 99% employment rate after graduating; Guildhall and FIEA just to name a few.

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