Prince of Persia Trailer: Run on the Ceiling

Ubisoft Montreal checks in with the first Prince of Persia development diary, highlighting the open-world structure and ceiling-running ability found in the upcoming platformer. The acrobatic wall-scali

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Ubisoft Montreal checks in with the first Prince of Persia development diary, highlighting the open-world structure and ceiling-running ability found in the upcoming platformer.

The acrobatic wall-scaling title hits PC, PS3 and Xbox 360 later this year.

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    August 27, 2008 2:38 PM

    I'm quickly losing interest in this. The game is basically a linear obstacle course and that is it. Sure there will be different routes but menh.

    And the whole only ever one enemy at a time is just lame.

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      August 27, 2008 2:42 PM

      I'm not saddened at all by the loss of mobs. They are almost always my least favorite things in these kinds of games.

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        August 27, 2008 2:56 PM

        agreed...pop games always fell apart when you were fighting...I'm glad they're limiting it...

        still...running on the ceiling sounds really stupid

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          August 27, 2008 4:50 PM

          With the amount of fighting several enemies in the previous games, and given the reviews those got (well, the first and the third game anyway), this comment makes no sense.

          I loved everything about Sands of Time, even fighting beetles and what not - how could you not?

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