"In zero gravity the player is set free to play in new ways," explained lead designer Antti Summala. "Complete freedom of movement and unique level design create an experience that is at once familiar to anyone who loves the FPS style and yet strikingly different to any game they've played before."
Though founded by Max Payne developer Remedy Entertainment, Futuremark remained focused on benchmark tools until it formed Futuremark Game Studios early this year.
In the press release, Futuremark re-iterated its previous promise to a game that will run on modest platforms despite using the latest technology. No release date was specified.
That's cool, I love graBity-free FPSes. :)
Those are the ones where you can't grab your enemies by the balls right? I hate that, it hurts so much.
I love it when you rocket jump and then float off into space forever.