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Final Fantasy Versus 13 Put on Hold

The team behind Square Enix's action-RPG offshoot Final Fantasy Versus XIII (PS3) has been pulled off the project to aid in the completion of the main series installment Final Fantasy XIII (PS3), Japanese gaming magazine Famitsu reports.

Going by a translation from gaming forum NeoGAF, Versus XIII will remain on hold until Final Fantasy XIII has wrapped. Both titles have suffered several delays since their announcement, and a firm release date has not yet been specified.

The latest edition of Square Enix's flagship RPG series, FF13 was unveiled at E3 2006 alongside Versus XIII and a third game, Final Fantasy Agito XIII, for mobile phones. The titles have yet to be demonstrated in playable form at any conferences.

From The Chatty
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    June 18, 2008 4:42 PM

    Good. Now they can work faster on delivering FFXIII. I can't wait for the next FF.

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      June 18, 2008 4:45 PM

      same, if this means I get ff13 faster than Im all for it.

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      June 18, 2008 4:56 PM


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      June 18, 2008 6:56 PM

      let's hope this one doesnt suck

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      June 18, 2008 7:35 PM

      seriously, the battle system in 12 was so bad, if i wanted to play ffxi offline i'd just play it at 2 am when nobody else is on it.

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        June 18, 2008 8:14 PM

        They already said the battle system wasn't going to be like FFXII

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        June 18, 2008 9:21 PM

        If by bad you mean superior to every previous FF title, and indeed superior to pretty much every JRPG in existence.

        I'd be totally satisfied if they kept that system in place for the most part...I can't remember having that much fun with the *gameplay* of an FF title in ages.

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          June 19, 2008 5:20 AM

          I didn't like it much either. I would probably have liked it more if there was some useful melee special attacks instead of just normal hits. I would also have prefered if it attacked by the press of a button instead of being in auto-attack mode like a mmo (something like secret of mana melee system would have been nice).

          I wonder how the FFXII second release they got in Japan plays. They actually got jobs in that one and you can have a different grid for each class.

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            June 19, 2008 8:49 AM

            I liked it more than standard battle systems

            one the other hand I wish there were better animations and casting spells was more easily integrated into the game, because it felt like a chore to cast anything but heals outside of a boss fight when the enemy has a specific vulnerability

            the main system that sucked is the license system, but I really like the gambits (linear AI modification)

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              June 19, 2008 9:59 AM

              Yeah. The new job system they got in japan has more than 1 license board and probably made the game a lot better.

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          June 19, 2008 8:50 AM

          yah, I agree. However there was too much grinding and I bored of killing enemies after a while.

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      June 18, 2008 11:56 PM

      Yea Final Fantasy XIII is gonna be so freakin good. I hope it did what FF-VII and FF-X did. And I expect it will.

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