Haze Screenshots Spread Yellow Fever

Like yellow? If so, you'll love these four new screenshots of Haze (PS3).

The Free Radical-developed shooter and its KoRn-produced title track should hit North American retailers on May 20. A downloadable demo, featuring four-person online co-op, will be available from the North American PlayStation Store tomorrow.

From The Chatty
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    May 7, 2008 4:44 PM

    Why the hell would a soldier go into combat wearing a color that bright? Just stupid.

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      May 7, 2008 4:49 PM

      Also, I have to track health, nectar, and ammo and grenades on opposite sides of the screen? Lame.

      I hate health meters in shooters. Hate them.

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        May 7, 2008 4:54 PM

        Would you rather have the "run off to some corner and auto-heal" mechanic?

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          May 7, 2008 5:37 PM


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          May 7, 2008 5:38 PM

          An FPS shouldn't be about health management. It should be about shooting guys. If I'm focusing on healing myself, I'm not focused on the best part of the game...guns.

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            May 7, 2008 5:53 PM

            I generally equate an FPS with auto-heal as being dumbed down to allow less skilled people to play it. Part of the difficulty of a good FPS (IMO) is both having a keen aim and managing such things as ammo/weapons/health.

            Just shooting guys is the easy part. Shooting guys while avoiding damage because you only have 15 health and finishing them off with your last grenade is what makes an FPS EPIC. There's room for both types of games in this market, but give me Stalker or HL2 over COD4 SP any day of the week.

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              May 7, 2008 6:40 PM

              I think it was a bad game to begin with, but I found the epic scenario you described in MOH: Airborne to occur far to often and to be more frustrating than fun. Over the course of the level, I'd have to back off more and more as I took damage to the point where I was crawling forward, checking my scope, inching forward some more, shoot one nazi, then repeat. The pace of the game slowed to an unacceptable level and I got bored.

              In CoD4, if I do stupid stuff, I die quickly and it reloads. If I do something dumb, but recover fast enough I can adjust and live through it. It never slows down, I never have to spend time searching for health packs, and all my controller buttons can focus on guns and cool stuff.

              I think both systems can be done really well. Half Life 1/2 are some of my favorite games, every time I pick them up. But, Valve has excellent level designers and the health stuff isn't an issue unless you just suck.

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              May 8, 2008 6:12 AM

              I've always felt this way too, "dumbed down". I generally dislike autoheal, it's too forgiving to the point of being too easy... like the damn Vita Chambers on Bioshock.

              I think the best way is to have a health pack inventory of sorts, like on Undying, Deus Ex, FEAR or Bioshock. That way, you don't have downtime or backtracking for supplies but you also have to consider your limits for tactical purposes.

              In games with NPC allies like this one or COD, you should at least be forced to rely on an medic NPC to heal you ... that would make more sense realistically, and force you to give a damn about whether they live or die.

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        May 7, 2008 4:56 PM

        Dunno, I sort of liked scouring for painkillers in Max Payne. It added to the character and the immersion.

        Not that I have any clue if it'll do the same for this game.

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        May 7, 2008 4:58 PM

        This is not a slam, but when did you start playing FPSs? I'm curious what bred your hate of health meters.

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          May 7, 2008 5:14 PM

          Seriously this auto-healing crap needs to stop. COD1 on the highest difficulty level had it right. Health meter with no health packs.

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            May 7, 2008 5:27 PM

            Nah, Rainbow Six had it right. Take a shot to the leg, limp for the rest of the level. Chest shot with light armor? Death. No meters, no med kits, no regen. Although I do like CoD4 on Hardcore, there the regen isn't so bad.

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          May 7, 2008 5:44 PM

          For a long time. I just prefer games like Halo 3/CoD4 health systems. It tends to focus the game...in my opinion at least. I could barely play STALKER because I felt I spent so much time messing with bandages and healing. It was ridiculous.

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          May 8, 2008 8:46 AM

          It couldn't be as long as a lot of the shack. Most people were raised on health meters, and we respect the element they add to gameplay.

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      May 7, 2008 5:01 PM

      it worked for the british.

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      May 7, 2008 5:12 PM

      They probably believe they have blatant superiority over their enemies.

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      May 7, 2008 9:10 PM

      So that they don't shoot each other.. duh ;-)

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      May 8, 2008 1:26 AM

      Remember, game designers, your primary goal is always to make your title as realistic as possible! The sole purpose of video games is to act as a perfect simulation of real life, and considerations such as original visual style and gameplay mechanics intended to make your offering more enjoyable should be cast to the side in pursuit of this higher quest!

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      May 8, 2008 8:37 AM

      He loves bumble bee, bumble bee tuna.

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      May 8, 2008 10:21 AM

      Those SS really do look craptastic. Not sure if i've seen any unretouched gameplay. Mostly bullshots since $ony got a hold of the property. Could have sworn this looked much better when it was multi-platform, but maybe they were showing PC or 360 SS back then.

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