New Radar Group to Push Game-to-Film Adaptations; Jim Perkins, 3D Realms' Scott Miller Lead

A new middleman production company lead by 3D Realms founder Scott Miller and industry veteran Jim Perkins has been announced by way of a now-removed website.

Radar Group referred to itself as an "original IP incubator," with the goal of managing original gaming projects that can be further developed into cross-media properties such as "films, TV shows, novels and toys."

"We design games from the ground up with an equal emphasis on storytelling and gameplay," reads a statement on the company's website.

"We build into our original, co-created IP the hooks to make for both a great game and a great film. You don't have to look far for proof that our new approach will work; sales charts every year greatly favor IP born within our industry."

Miller will serve as the company's chief creative officer, with Jim Perkins taking on the role of CEO. Following our initial report, the bulk of the website was taken offline.

Some of the first games the group will take on were listed, including original IP from 3D Realms and such as Prey 2 and Recoil Games' Earth No More. Two unannounced titles were also listed, in addition to a third person adventure game titled Incarnate.

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From The Chatty
  • reply
    March 15, 2008 1:01 PM

    I dont understand this at all.

    • reply
      March 15, 2008 1:29 PM

      i guess its a good idea. as game companies dont have the time or resources to make sure that their ip gets the treatment it deserves when making the transition from game to film etc. having a dedicated group that actually understands games seems like a good idea. but they do need to Prove themselves and not fuck anything up, they need to make VERY wise moves about game movies.

      • reply
        March 15, 2008 1:30 PM

        they also need FUCKING BLACKLIST WITH EWE BOL ON IT.

      • reply
        March 15, 2008 2:12 PM

        Yeah but why would anyone trust these guys over anyone involved in Hollywood?

        "original IP incubator," with the goal of managing original gaming projects that can be further developed into cross-media properties such as "films, TV shows, novels and toys."

        No offense, but that's hardly a new idea, and quite frankly, people in the gaming industry hardly have the experience when it comes to turning your brands into marketed whore-fests. What is Miller's experience? Max Payne? Prey? DNF?

        • reply
          March 15, 2008 2:55 PM

          at this point in time if i had big moneys id rather the video game guys do it than hollywood fuckups

          • reply
            March 15, 2008 3:26 PM

            I don't know that either group are really preferable. I mean, i guess i have no reason to think Miller is a bad choice given that he was one of them ones who "oversaw" max payne which i could see being a strong enough IP to use in cross-media (we'll see how the movie does). What about prey though? What makes it a remarkable IP for use in other media?

            My problem here is they are essentially saying, look at us, we are good at trying to cram the 'hooks' (whatever those are) that make traditionally media like TV and Movies good into Video Games (and claim it as a new idea).

            Maybe im just being extra picky since the quote the shack used is the first part of it I read, but it sounds like a lot of fluff and no real substance. A well designed game will usually have elements that work in other forms of media, so I'm not sure what they do other than ensure you have a well designed game?

            Mario didn't originally have much of a story but had well designed characters and it has all kinds of toys and a movie (albeit shitty) and a tv show...

            This is a rambly post but I honestly don't get this. What are they doing other than saying "we're experienced, let us be in charge of your IP so that we can make sure it will make a good movie/tv show/toy line"

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