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PopCap Denies Peggle DS Rumors

Addressing recent reports, casual developer PopCap has denied that a Nintendo DS version of Peggle is currently in development, though it hopes to eventually bring the beloved ball-shooter to more platforms.

"We have ambitious plans for many of our titles including Peggle, and are eager to bring its peg-popping pleasures to as many appropriate platforms and devices as possible," said PopCap video game platform VP Greg Canessa. "But Nintendo has not approved this product, we have not signed a developer to port Peggle to DS, and we have not green lighted this project."

Earlier this year, PopCap confirmed than an Xbox Live Arcade edition of Peggle was tentatively slated to arrive in Q2 2008. A sequel, dubbed Peggle Nights, is also known to be in the works.

Previously released on PC, Mac, and the iPod, the Pachinko-like offerings of Peggle have won over many a cold-hearted gamer despite its use of unicorns, rainbows, and Beethoven's "Ode to Joy." A mature Half-Life themed version, dubbed Peggle Extreme, is included with PC copies of Valve's The Orange Box and the PC demo of Portal.

"There are always rumors flying around regarding casual games and where they're headed, and in this case the rumor mill seems to have gone into overdrive," Canessa continued. "This is a perfect example of why our company policy is to not comment on future plans until they're finalized."

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
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    February 7, 2008 1:25 PM

    I realise Shacknews trades heavily in videogame news but seriously, sometimes it is better to dream. This is crushing :(

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      February 7, 2008 1:30 PM

      I am not happy with it either :(

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        February 7, 2008 1:46 PM

        It's not a matter of if, but more like when. Peggle is a goldmine right now.

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          February 7, 2008 2:29 PM

          Last year I was speaking with someone from the Casual Games Association who repeated their mantra to me: "We are all casual gamers." It's seriously true. How I ever managed to ignore Peggle for months because of the casual game label is shameful to me -- it's an amazingly addictive game.

          Bejeweled still sucks, though. :D

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      February 7, 2008 1:58 PM

      I'm sure someone will make a homebrew version if it.

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        February 7, 2008 3:12 PM

        what languages are those smaller games programmed in? are there directx sdk's that are good enough? obviously i know very little about programming, i've always wanted to try though.

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          February 7, 2008 7:21 PM

          The two frameworks for the most popular casual games (from Popcap and Playfirst) are actually available for free from the respective developers. They are both C++, with hardware and software renderers (DirectX, OpenGL on the Mac/Linux).

          I'll find the links, SM me if I forget.

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            February 8, 2008 9:12 AM

            You can find Popcap's framework and related developer stuff here: You'll need to register, though it's free. The only officially supported platform is Windows, but other developers have ported to OSX (and I think that port runs on Linux too).

            Playfirst (they're the ones behind Diner Dash) has their developer stuff at and the framework officially runs on Windows and OSX

            Popcap's support for their framework is pretty minimal. It's more like "here's this cool stuff we use for our games, here, you use it too if you want, whatever". Playfirst actually have a developer program for serious developers working with them to publish games too, so the support is much better there, though community support is probably better for Popcap, judging from forum activity. Functionally, the two frameworks are roughly equivalent, though I'd give Playfirst the edge.

            I'm almost positive you can use both frameworks with the free version of Visual C++ that Microsoft distributes.

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      February 8, 2008 8:49 AM

      Sounds like the job for a good ol' fashioned internet petition!!!

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