New Sins of a Solar Empire Media Released


We received new media from Sins of a Solar Empire, the 4X space strategy game in development at Ironclad Games. We have twelve Gamma version screenshots as well as a multiplayer gameplay movie.

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From The Chatty
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    January 10, 2008 10:14 AM

    well, the screenshots that are coming out look good (hand picked by the PR department I'm sure)
    but the gameplay video just looked... meh.
    looked like a spacebased version of Supreme Commander... which isn't a bad game at all, I like it, but this doesn't seem so WOW anymore.

    • reply
      January 10, 2008 10:21 AM

      PR department (in this case, me) says: Actually, I handpicked nothing -- just sent along the shots I got. The video was actually taken by beta testers. If we wanted to dazzle more, we could have done a nice flashy edited trailer that zooms in on battles more and such -- and when you're playing you could certainly do that, too. The player who took this video just happens to like the more zoomed-out approach.

      • reply
        January 10, 2008 10:24 AM

        well, I guess that's they're choice to play it that way. Personally, I like to be in the thick of it, zoomed way in.
        Thanks for the explanation, though.
        Bit of a request. Next time we get a GP video, can you try and mix it up a bit so we can get both viewpoints?

      • reply
        January 10, 2008 10:25 AM

        this video wont sell the game thats for sure, i guess its hard for strategy games that focus on good gameplay elements to showcase themselves in a video

        no video would have been better IMO

        so how does this game compare to say master of orion? (im talking about 1 & 2 here, im denying 3 ever existed)

        • reply
          January 10, 2008 10:27 AM

          btw that voice acting tries too much to sound like the protoss

          • reply
            January 10, 2008 12:17 PM

            The voice-over in that video is placeholder content. The final game will be different. The beta versions lag behind the internal ones by a fair margin.

      • reply
        January 10, 2008 11:20 AM

        Problem is, like supcom, the zoomed out approach is probably so much more efficient, which leads to 'look at dots fighting' syndrome. Supcom have great graphics, but I dont get to see them most of the time cause my base will get wasted on the other side of the map by a lone clone commander or something.

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