Using a combination of firearms and katanas, Rubi will utilize moves such as the "taint-splitter," a special attack ending with a groin-slicing slash. Displaying flashy back-flips and acrobatic moves, IGN refers to the character as "Prince of Persia, but with the body of a goddess."
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WET's code is a mere 10% feature complete, as the project itself has only been under development for a year and a half with a relatively small team. According to executive producer Andre Emerson, the character of Rubi grew out of the game concept, although much of the discussion has revolved around the groin-slashing "vixen."
"She's kind of the girl next story, but in more of a polluted, dirty way," said Emerson in a Game Informer interview. "She's a no-nonsense, kick-ass chick, instead of a snobbish, high-society heroine. She's the kind of girl who you'd definitely find watching a football game with you and questioning the calls of the referee. She's cracking open a PBR with you and screaming at the television on why it was a bad call.
"Rubi deals with shady people who may feel uncomfortable doing the job--she can do those jobs for you. Sort of like in Pulp Fiction--the Wolf," continued Emerson. In explaining the team's philosophy, Emerson and producer John Blane dropped several references to television and film, such as directors Tarantino, Rodriguez, and Eastwood, as well as the John McClane character from the Die Hard series of movies.
10% after 18 months work? Presumably that's with a team of like, 5 people or something... but even still that's a tiny amount of progress...
par for the course for most secondary and side projects studios have.